Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However, the available systems are either focusing on gaming context, featuring limited capabilities or they support only content creation of virtual environments without any rapid prototyping and modification. In this project, we propose a code-free, visual scripting platform to replicate gamified training scenarios through rapid prototyping and VR software design patterns. We implemented and compared two authoring tools: a) visual scripting and b) VR editor for the rapid reconstruction of VR training scenarios. Our visual scripting module is capable to generate training ...
International audienceWe present in this paper researches focused on specification and production of...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
The fast development and progressive price reduction of Virtual Reality (VR) technologies promotes t...
The use of VR in industrial training contributes to reduce costs and risks, supporting more frequent...
Training in VR can reduce risks and costs while allowing frequent and diversified experiential learn...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
International audienceWe present in this paper researches focussed on training scenario specificatio...
International audienceVirtual Reality (VR) for Education is spreading around and more and more train...
Software development is a complex process of collaborative endeavour which requires hands-on experie...
This qualitative thesis work investigates in which way an immersive,embodied and interactive compute...
VRaptor, a VR system for situational training that uses trainer-defined scenarios is described. The ...
Virtual reality applications offer the promise to immerse end users in a synthetic environment where...
Virtual Reality (VR) is a well-known technology that is applied in many areas including education, m...
Virtual Reality (VR) is a well-known technology that is applied in many areas including education, m...
International audienceWe present in this paper researches focused on specification and production of...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
The fast development and progressive price reduction of Virtual Reality (VR) technologies promotes t...
The use of VR in industrial training contributes to reduce costs and risks, supporting more frequent...
Training in VR can reduce risks and costs while allowing frequent and diversified experiential learn...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
International audienceWe present in this paper researches focussed on training scenario specificatio...
International audienceVirtual Reality (VR) for Education is spreading around and more and more train...
Software development is a complex process of collaborative endeavour which requires hands-on experie...
This qualitative thesis work investigates in which way an immersive,embodied and interactive compute...
VRaptor, a VR system for situational training that uses trainer-defined scenarios is described. The ...
Virtual reality applications offer the promise to immerse end users in a synthetic environment where...
Virtual Reality (VR) is a well-known technology that is applied in many areas including education, m...
Virtual Reality (VR) is a well-known technology that is applied in many areas including education, m...
International audienceWe present in this paper researches focused on specification and production of...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
The fast development and progressive price reduction of Virtual Reality (VR) technologies promotes t...