The objective of eTryOn’s WP2 is to investigate and develop an automatic, cost-effective and systematic method to fit digitally-designed garments to the 3D avatars generated in WP1. As such the objective consists of both: ● Generating a collection of digital garments ● Automatic fitting of the digital garments in both still images (DressMeUp app) and in real-time (MagicMirror app) At a high level, the goal can be described as creating realistic visualisations of 3D garments on a person's body. These visualisations need to be rendered in software accessible to end users. The current deliverable builds on the research delivered in D2.1 and uses the garments created in that deliverable to create a first working version of the avatar-garment si...
“My fantasy is to be Uma Thurman in Kill Bill…and now I can… I’d pay $10 for her yellow jumpsuit and...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
Virtual try-on (VTO) technology facilitates effective use of improved garment purchasing and design ...
In this paper, we present an interactive Virtual Reality (VR) application for fashion designers that...
Morphing avatars in right size and shape is an essential part of any virtual clothing simulation pro...
The talk will look at technologies and techniques involved with creating realistic virtual avatars, ...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
Virtual fashion consists of three things: virtual avatar, digital apparel design and material simula...
Virtual telepresence is the future of online communication. Clothing is an essential part of a perso...
In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CA...
This research project investigates the differences of various body locations (between 3D body models...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
This research explored the concept of using avatars as fit models. Participants who had 2D/3D comput...
D5.2 presents the initial versions of the eTryOn interaction systems which include three interactive...
Clothed virtual characters in varied sizes and shapes are necessary for film, gaming and on-line fas...
“My fantasy is to be Uma Thurman in Kill Bill…and now I can… I’d pay $10 for her yellow jumpsuit and...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
Virtual try-on (VTO) technology facilitates effective use of improved garment purchasing and design ...
In this paper, we present an interactive Virtual Reality (VR) application for fashion designers that...
Morphing avatars in right size and shape is an essential part of any virtual clothing simulation pro...
The talk will look at technologies and techniques involved with creating realistic virtual avatars, ...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
Virtual fashion consists of three things: virtual avatar, digital apparel design and material simula...
Virtual telepresence is the future of online communication. Clothing is an essential part of a perso...
In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CA...
This research project investigates the differences of various body locations (between 3D body models...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
This research explored the concept of using avatars as fit models. Participants who had 2D/3D comput...
D5.2 presents the initial versions of the eTryOn interaction systems which include three interactive...
Clothed virtual characters in varied sizes and shapes are necessary for film, gaming and on-line fas...
“My fantasy is to be Uma Thurman in Kill Bill…and now I can… I’d pay $10 for her yellow jumpsuit and...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
Virtual try-on (VTO) technology facilitates effective use of improved garment purchasing and design ...