This practice-based research project explores the possibility and benefits of using virtual reality as a multimedia tool in cultural heritage education particularly that of indigenous Igorot culture. It aims to encourage appreciation of indigenous Igorot culture through immersive and interactive means in light of growing innovations in technology and the digitally evolving mindset of the 21st century person. The challenge lies on how to effectively interpret tangible and intangible aspects of Igorot culture in the virtual world and entice its users to interact and learn through virtual exploration. 3D modeling, sounds, video and imagery, application of simple gamification techniques, and interactivity were used such that the ensuing produc...
The work aims to communicate local heritage to young people passing them a largest quantity of infor...
Civilization and culture become significant entities in the historical development of human life. Th...
The implementation of 3D virtual reality (VR) environments to represent human culture and heritage h...
Theoretical thesis.Bibliography: pages 54-59.Chapter 1. Introduction -- Chapter 2.Cultural mapping -...
Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and...
In an ideal world, new media technology would be designed with the needs of indigenous communities i...
AbstractTraditional art and craft, practiced by various craft-guilds in the country are the evidence...
This paper discusses various interactive techniques for online exploration of archaeological reconst...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
<p>Cultural heritage is a lot more than monuments and collections of objects. In addition, it ...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
At present, cultural heritage is in a dangerous condition and it is all influenced by several factor...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
Teaching history and its culture currently rely on heavy content information wherein students receiv...
Virtual Reality (VR) technology opens up many new possibilities. One of the new and upcoming areas t...
The work aims to communicate local heritage to young people passing them a largest quantity of infor...
Civilization and culture become significant entities in the historical development of human life. Th...
The implementation of 3D virtual reality (VR) environments to represent human culture and heritage h...
Theoretical thesis.Bibliography: pages 54-59.Chapter 1. Introduction -- Chapter 2.Cultural mapping -...
Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and...
In an ideal world, new media technology would be designed with the needs of indigenous communities i...
AbstractTraditional art and craft, practiced by various craft-guilds in the country are the evidence...
This paper discusses various interactive techniques for online exploration of archaeological reconst...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
<p>Cultural heritage is a lot more than monuments and collections of objects. In addition, it ...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
At present, cultural heritage is in a dangerous condition and it is all influenced by several factor...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
Teaching history and its culture currently rely on heavy content information wherein students receiv...
Virtual Reality (VR) technology opens up many new possibilities. One of the new and upcoming areas t...
The work aims to communicate local heritage to young people passing them a largest quantity of infor...
Civilization and culture become significant entities in the historical development of human life. Th...
The implementation of 3D virtual reality (VR) environments to represent human culture and heritage h...