Autoplay functions are embedded in most mobile role playing games and mobile multiplayer online battle arena games recently. Theoretically, there are different views on autoplay function in that it may be a „fake play" from the traditional view and it is economical and gives functional benefits for game developing companies on balancing from functionalists" view. In this paper, we investigate how this autoplay functions are perceived to the Korean mobile gamers. We report that there exists a strong age group effect on it and age 25 is the inflection point. Among 304 subjects including 69 females participated in this survey, the positive perception rate is positively proportional to the age from 36% to 73%. The reasons they choose to play au...
In this study, the question of the relationship between the Y and Z generations with online games (a...
[[abstract]]The purpose of this study, A Study of the Mobile Phone Gamers for Demand of Mobile Phone...
Digital games are frequently described as media that can be crucial in strengthening rela-tionships,...
Mobile Tole Playing Games (RPGs) are now very popular in gaming market. Still, we have great constra...
Background The consumer behavior of mobile game players, especially the main consumingforce - millen...
Entertainment gaming research typically focuses on the underlying motivations for play and on the su...
User enjoyment is a key factor to understand online and mobile game users' behaviors. This study...
This paper analyzes different player type models and game elements in the literature, particularly f...
When designing mobile games, how to understand preferences and cognition of players is a topic worth...
This study aims to analyze the factors in mobile game adoption that are influenced by game features ...
The mobile gaming industry now in the Philippines is such a huge hit that more and more people from ...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
Abstract:- The emerging of mobile games invites many researchers from all around the world to contin...
This study examines influences on an individual’s intentions to use online game technologies. Data w...
The rhythm game is an action simulation game adapted to the presented music. While it is expected to...
In this study, the question of the relationship between the Y and Z generations with online games (a...
[[abstract]]The purpose of this study, A Study of the Mobile Phone Gamers for Demand of Mobile Phone...
Digital games are frequently described as media that can be crucial in strengthening rela-tionships,...
Mobile Tole Playing Games (RPGs) are now very popular in gaming market. Still, we have great constra...
Background The consumer behavior of mobile game players, especially the main consumingforce - millen...
Entertainment gaming research typically focuses on the underlying motivations for play and on the su...
User enjoyment is a key factor to understand online and mobile game users' behaviors. This study...
This paper analyzes different player type models and game elements in the literature, particularly f...
When designing mobile games, how to understand preferences and cognition of players is a topic worth...
This study aims to analyze the factors in mobile game adoption that are influenced by game features ...
The mobile gaming industry now in the Philippines is such a huge hit that more and more people from ...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
Abstract:- The emerging of mobile games invites many researchers from all around the world to contin...
This study examines influences on an individual’s intentions to use online game technologies. Data w...
The rhythm game is an action simulation game adapted to the presented music. While it is expected to...
In this study, the question of the relationship between the Y and Z generations with online games (a...
[[abstract]]The purpose of this study, A Study of the Mobile Phone Gamers for Demand of Mobile Phone...
Digital games are frequently described as media that can be crucial in strengthening rela-tionships,...