Accessibility is a fundamental requirement for every (multimedia) service. Although immersive media services are on the rise, they still lack of accessibility features. This paper presents a web-based player that enables the presentation of immersive 360º contents augmented by a set of access services, like subtitles, (spatial) audio description and sign language. The paper initially provides an overview of the end-to-end broadcast platform in which the player is integrated. Then, the key components that make up the player and its appearance are briefly introduced. Finally, the different accessibility, personalization and interaction features implemented in the player are described. The player is being tested in a series of pilot actions in...
User testing in media accessibility has often profiled users based on their disabilities: subtitles ...
This article discusses how audio description could be integrated into 360º videos by reporting the r...
[Poster] 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education (I...
The integration of immersive contents and consumption devices within the TV landscape brings new fas...
The goal of Immersive Accessibility (ImAc), which has been funded by the EU in the frame of the H202...
This deliverable describes the architectural aspects, components and features of the ImAc player. Th...
This article describes the development and the results of usability tests of an audio description we...
Accessibility is a key requirement for any multimedia tool and application. With the current trendto...
This article presents best practices for the design of a user-centric approach in accessibility rese...
The ImAc project was the first European initiative aiming to propose and test the model of implement...
The use of Virtual Reality (VR) technologies and, in particular of VR360 content, can provide great ...
The use of virtual reality (VR) technologies and, in particular, of VR360 content can provide great ...
Proceedings of: The 6th International Conference on Universal Access in Human–Computer Interaction (...
To celebrate Global Accessibility Awareness Day (GAAD) 2020, TransMedia Catalonia have created acces...
El artículo presenta de modo global los resultados obtenidos en las actividades de evaluación del pr...
User testing in media accessibility has often profiled users based on their disabilities: subtitles ...
This article discusses how audio description could be integrated into 360º videos by reporting the r...
[Poster] 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education (I...
The integration of immersive contents and consumption devices within the TV landscape brings new fas...
The goal of Immersive Accessibility (ImAc), which has been funded by the EU in the frame of the H202...
This deliverable describes the architectural aspects, components and features of the ImAc player. Th...
This article describes the development and the results of usability tests of an audio description we...
Accessibility is a key requirement for any multimedia tool and application. With the current trendto...
This article presents best practices for the design of a user-centric approach in accessibility rese...
The ImAc project was the first European initiative aiming to propose and test the model of implement...
The use of Virtual Reality (VR) technologies and, in particular of VR360 content, can provide great ...
The use of virtual reality (VR) technologies and, in particular, of VR360 content can provide great ...
Proceedings of: The 6th International Conference on Universal Access in Human–Computer Interaction (...
To celebrate Global Accessibility Awareness Day (GAAD) 2020, TransMedia Catalonia have created acces...
El artículo presenta de modo global los resultados obtenidos en las actividades de evaluación del pr...
User testing in media accessibility has often profiled users based on their disabilities: subtitles ...
This article discusses how audio description could be integrated into 360º videos by reporting the r...
[Poster] 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education (I...