The application of gamification in education is scarce; therefore, the purpose of this study is to consider the contribution of Gamification in the learning of Mathematics in eighth grade students of General Basic Education. The methodology used has a quali-quantitative approach, of exploratory experimental type, based on the survey technique with the questionnaire instrument, instrument validated with Cronbach's alpha with a result of 0.846, on a Likert scale of 5 points, applied to a sample of 30 students with a pretest and a posttest. Thus, it was determined the non-use of gamification resources for the teaching of mathematics, so that an intervention was performed with the developed author resources of the web 3. 0 by means of the A.D.D...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Gamification, or the introduction of game elements to non-game contexts, has the potential to improv...
This research is focused on the use of gamification as a strategy to enhance students' motivation, e...
The application of gamification in education is scarce; therefore, the purpose of this study is to c...
Knowledge of Gamification is an educational method to encourage students by using the game method an...
The incorporation of game elements on behalf of the teachers in order to improve the interest and th...
This chapter presents quantitative research that analyzes gamification's effectiveness in a distance...
Gamification is a strategy for involving students by incorporating game elements into the learning p...
Gamification used as a strategy to teach Mathematics, has become a great ally for teachers. The appl...
Empirical research was conducted on applying Gamification in Higher Education using the d...
Our research was born with the objective of evaluating the level of gamification of high schools in ...
Many studies have confirmed the effectiveness of the application of gamification in the education se...
Gamification has permeated education as a strategy to improve the teaching-learning process. Researc...
Empirical research was conducted on applying Gamification in Higher Education using the dynamics and...
Devido ao sistema tradicional de ensino, que tem o professor como o centro das aulas, há uma grande ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Gamification, or the introduction of game elements to non-game contexts, has the potential to improv...
This research is focused on the use of gamification as a strategy to enhance students' motivation, e...
The application of gamification in education is scarce; therefore, the purpose of this study is to c...
Knowledge of Gamification is an educational method to encourage students by using the game method an...
The incorporation of game elements on behalf of the teachers in order to improve the interest and th...
This chapter presents quantitative research that analyzes gamification's effectiveness in a distance...
Gamification is a strategy for involving students by incorporating game elements into the learning p...
Gamification used as a strategy to teach Mathematics, has become a great ally for teachers. The appl...
Empirical research was conducted on applying Gamification in Higher Education using the d...
Our research was born with the objective of evaluating the level of gamification of high schools in ...
Many studies have confirmed the effectiveness of the application of gamification in the education se...
Gamification has permeated education as a strategy to improve the teaching-learning process. Researc...
Empirical research was conducted on applying Gamification in Higher Education using the dynamics and...
Devido ao sistema tradicional de ensino, que tem o professor como o centro das aulas, há uma grande ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Gamification, or the introduction of game elements to non-game contexts, has the potential to improv...
This research is focused on the use of gamification as a strategy to enhance students' motivation, e...