The advances in technology in the last five years allowed an improvement in the educational area, as the increasing in the development of educational software. One of the techniques that emerged in this lapse is called Gamification, which is the utilization of video game mechanics outside its bounds. Recent studies involving this technique provided positive results in the application of these concepts in many areas as marketing, health and education. In the last area there are studies that covers from elementary to higher education, with many variations to adequate to the educators methodologies. Among higher education, focusing on IT courses, data structures are an important subject taught in many of these courses, as they are base for man...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
3D Education, Engaging, Gamification, Learning Management System, Mixed-Methods Evaluation, Oculus R...
This report accounts the author’s experience in completing her Final Year Project (FYP) titled ‘Desi...
Data structure and algorithm is an important course in computer science and information technology p...
This study explores the opportunity to incorporate UI and UX principles as well as series of Gamific...
This paper explains the concept of gamification, lists the current models according to which educati...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Data structures and algorithms are arguably the most important topic in computer science. Students w...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
As technology advances, more and more people have consistent access to Internet. Online learning has...
The objective of this project is to develop an interactive E-Learning System on Data Structures & Al...
Gamification, namely applying game-like thinking to non-game applications, has been becoming a commo...
Current technological advancements urge institutions to generate graduates capable of contributing t...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
3D Education, Engaging, Gamification, Learning Management System, Mixed-Methods Evaluation, Oculus R...
This report accounts the author’s experience in completing her Final Year Project (FYP) titled ‘Desi...
Data structure and algorithm is an important course in computer science and information technology p...
This study explores the opportunity to incorporate UI and UX principles as well as series of Gamific...
This paper explains the concept of gamification, lists the current models according to which educati...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Data structures and algorithms are arguably the most important topic in computer science. Students w...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
As technology advances, more and more people have consistent access to Internet. Online learning has...
The objective of this project is to develop an interactive E-Learning System on Data Structures & Al...
Gamification, namely applying game-like thinking to non-game applications, has been becoming a commo...
Current technological advancements urge institutions to generate graduates capable of contributing t...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
3D Education, Engaging, Gamification, Learning Management System, Mixed-Methods Evaluation, Oculus R...
This report accounts the author’s experience in completing her Final Year Project (FYP) titled ‘Desi...