Live streaming is becoming increasingly popular in recent years, as most channels prioritize the delivery of engaging content to their viewers. Among various live streaming channels, Danmaku participation game (DPG) has emerged in China as a mixture of live streaming and online gaming, offering an immersive gaming experience to players. Although prior research has explored audience participation games (APGs) in North America and Europe, it primarily focuses on discussing prototypes and lacks observation of players in natural settings. Little is known about how players perceive DPGs and their player experience. To fill the research gap, we observed a series of DPG channels and conducted an interview-based study to gain insights into the prac...
The video games streaming format has a number of advantages for student engagement initiatives. Firs...
Live video game stream has been around for a few years but only during the time of the pandemic did ...
International audience"Electronic-sport" (E-Sport) is now established as a new entertainment genre. ...
Live streaming has gained worldwide traction due to affordable digital video devices and high-speed ...
In live streaming, the Danmu is a crucial technique of interaction, and the reward is the interactio...
Live-streaming in the game industry have grown fast and is becoming popular as a form of online ente...
Watching others play video games is a popular online activity. Video of a game in progress for a par...
This paper is an analysis of individuals who livestream gameplay on Twitch. Two core concepts - ‘pla...
Live streaming platforms are promoting a novel format of entertainment called PK event where live st...
Purpose – This research aims to investigate what factors can affect people’s continuous watching and...
In this essay the author describes and critically reflects on the online live-streaming phenomena in...
We investigate how the audience of gaming live-streams can influence the content. We conducted two c...
Making Games Watchable examines spectator video gaming as an emergent media phenomenon with an atten...
“Electronic-sport ” (E-Sport) is now established as a new en-tertainment genre. More and more player...
This panel presents ongoing research into online “live streaming” platforms, which offer the live br...
The video games streaming format has a number of advantages for student engagement initiatives. Firs...
Live video game stream has been around for a few years but only during the time of the pandemic did ...
International audience"Electronic-sport" (E-Sport) is now established as a new entertainment genre. ...
Live streaming has gained worldwide traction due to affordable digital video devices and high-speed ...
In live streaming, the Danmu is a crucial technique of interaction, and the reward is the interactio...
Live-streaming in the game industry have grown fast and is becoming popular as a form of online ente...
Watching others play video games is a popular online activity. Video of a game in progress for a par...
This paper is an analysis of individuals who livestream gameplay on Twitch. Two core concepts - ‘pla...
Live streaming platforms are promoting a novel format of entertainment called PK event where live st...
Purpose – This research aims to investigate what factors can affect people’s continuous watching and...
In this essay the author describes and critically reflects on the online live-streaming phenomena in...
We investigate how the audience of gaming live-streams can influence the content. We conducted two c...
Making Games Watchable examines spectator video gaming as an emergent media phenomenon with an atten...
“Electronic-sport ” (E-Sport) is now established as a new en-tertainment genre. More and more player...
This panel presents ongoing research into online “live streaming” platforms, which offer the live br...
The video games streaming format has a number of advantages for student engagement initiatives. Firs...
Live video game stream has been around for a few years but only during the time of the pandemic did ...
International audience"Electronic-sport" (E-Sport) is now established as a new entertainment genre. ...