The use of 3D virtual representations is a common approach in the modern process of new product development. This work presents a preliminary study with 14 participants about com- paring a real and a virtual representation of a product in order to then conduct a perception evaluation analysis. The evaluation is carried out by applying a semantic scale based on four axes: novelty, resolution, style and emotion. Also eye-tracking technology is used to analyze what design features attract participants’ gaze. Preliminary results show that both virtual and real objects get similar evaluation from participants using semantic scales. However, eye-track- ing results indicate that there are some small differences between gaze patterns
This study provides a methodology to quantify the qualities of visual aesthetics in product design b...
A large proportion of new products does not succeed on the market. One explanation is that companies...
International audienceAs Virtual Reality usages expand, as professional tools in one hand and as gam...
Three-dimensional virtual representations of consumer products are expected to gain relevance in e-c...
New Product Development CentreThis paper reports on the development and findings of a research inves...
Abstract: User’s perception of product, by essence subjective, is a major topic in marketing and ind...
Customers base their emotional evaluation on perceived product components. Thus, for the success of ...
Pfeiffer T. 3D Attention Volumes for Usability Studies in Virtual Reality. In: Proceedings of the I...
Nowadays Virtual Reality allows products to be presented to potential users, but as they cannot feel...
International audienceUser's perception of product, by essence subjective, is a major topic in marke...
Product designers, in order to create value, need to enrich their understanding of users products ex...
Product designers, in order to create value, need to enrich their understanding of users products ex...
A large proportion of new products does not succeed on the market. One explanation is that companies...
This study provides a methodology to quantify the qualities of visual aesthetics in product design b...
In order to design successful products feedback from potential users is essential. Normally this is ...
This study provides a methodology to quantify the qualities of visual aesthetics in product design b...
A large proportion of new products does not succeed on the market. One explanation is that companies...
International audienceAs Virtual Reality usages expand, as professional tools in one hand and as gam...
Three-dimensional virtual representations of consumer products are expected to gain relevance in e-c...
New Product Development CentreThis paper reports on the development and findings of a research inves...
Abstract: User’s perception of product, by essence subjective, is a major topic in marketing and ind...
Customers base their emotional evaluation on perceived product components. Thus, for the success of ...
Pfeiffer T. 3D Attention Volumes for Usability Studies in Virtual Reality. In: Proceedings of the I...
Nowadays Virtual Reality allows products to be presented to potential users, but as they cannot feel...
International audienceUser's perception of product, by essence subjective, is a major topic in marke...
Product designers, in order to create value, need to enrich their understanding of users products ex...
Product designers, in order to create value, need to enrich their understanding of users products ex...
A large proportion of new products does not succeed on the market. One explanation is that companies...
This study provides a methodology to quantify the qualities of visual aesthetics in product design b...
In order to design successful products feedback from potential users is essential. Normally this is ...
This study provides a methodology to quantify the qualities of visual aesthetics in product design b...
A large proportion of new products does not succeed on the market. One explanation is that companies...
International audienceAs Virtual Reality usages expand, as professional tools in one hand and as gam...