The aggregate data in these datasets were used in analyses for "What's in a game: Visual-spatial demands in video games are associated with attentional cueing and reading processes"
Analysis of game data is used to study player behavior. For puzzle based games where solutions are u...
Epoched and averaged EEG data (eeglab format) for conditions used in analyses for "Situating Languag...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
The aggregate data in these datasets were used in analyses for "What's in a game: Visual-spatial dem...
The aggregate data in these datasets were used in analyses for "What’s in a game: Video game visual-...
Ph.D. University of Hawaii at Manoa 2011.Includes bibliographical references.Action video games have...
International audienceWe contribute an analysis of situated visualizations in motion in video games ...
This paper explores the use of visual effects common in video games that support a range of tasks th...
Recent studies indicate that playing action video games improves performance on a number of attentio...
Understanding players ’ visual attention patterns within an interactive 3D game environment is an im...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
The authors investigated the effect of action gaming on the spatial distribution of attention. The a...
We report gaming research aimed at improving innovative visual analytic (VA) tools. Digital natives ...
Visual attention is the set of mechanisms by which relevant visual information is selected while irr...
Analysis of game data is used to study player behavior. For puzzle based games where solutions are u...
Epoched and averaged EEG data (eeglab format) for conditions used in analyses for "Situating Languag...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
The aggregate data in these datasets were used in analyses for "What's in a game: Visual-spatial dem...
The aggregate data in these datasets were used in analyses for "What’s in a game: Video game visual-...
Ph.D. University of Hawaii at Manoa 2011.Includes bibliographical references.Action video games have...
International audienceWe contribute an analysis of situated visualizations in motion in video games ...
This paper explores the use of visual effects common in video games that support a range of tasks th...
Recent studies indicate that playing action video games improves performance on a number of attentio...
Understanding players ’ visual attention patterns within an interactive 3D game environment is an im...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
The authors investigated the effect of action gaming on the spatial distribution of attention. The a...
We report gaming research aimed at improving innovative visual analytic (VA) tools. Digital natives ...
Visual attention is the set of mechanisms by which relevant visual information is selected while irr...
Analysis of game data is used to study player behavior. For puzzle based games where solutions are u...
Epoched and averaged EEG data (eeglab format) for conditions used in analyses for "Situating Languag...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...