Video games, and more generally computer games, are unquestionably technological artefacts that have cultural significance. Old computer games in particular had to function under technical constraints that would be alien to many modern programmers, while at the same time providing something novel and at first foreign to consumers. How did their creators accomplish their technical feats, and what impact did that have for the player-consumer? The study of 'retro' computer games' implementation is one topic within the nascent area of archaeogaming. Digital rights management (DRM) continues to be a major issue in the protection and distribution of content in electronic form. In this article, we study an early example of the implementation of c...
Digital games make up a significant but little known chapter in the history of the moving image in A...
The Internet has made it possible for amateur game creators to collaborate on projects irrespective ...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
Video games, and more generally computer games, are unquestionably technological artefacts that have...
Game preservation is an emerging field of scholarship and practice that is concerned with the long- ...
The continued accessibility of older videogames is threatened by the obsolescence of the hardware an...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Computer games are now a significant cultural phenomenon, and a significant artistic output of human...
The Australian-United States Free Trade Agreement expanded the access rights provisions, including t...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Video games are a cultural phenomenon; a medium like no other that has become one of the largest ent...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
The subject of digital game preservation is one that has moved up the research agenda in recent year...
The subject of digital game preservation is one that has moved up the research agenda in recent year...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
Digital games make up a significant but little known chapter in the history of the moving image in A...
The Internet has made it possible for amateur game creators to collaborate on projects irrespective ...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
Video games, and more generally computer games, are unquestionably technological artefacts that have...
Game preservation is an emerging field of scholarship and practice that is concerned with the long- ...
The continued accessibility of older videogames is threatened by the obsolescence of the hardware an...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Computer games are now a significant cultural phenomenon, and a significant artistic output of human...
The Australian-United States Free Trade Agreement expanded the access rights provisions, including t...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Video games are a cultural phenomenon; a medium like no other that has become one of the largest ent...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
The subject of digital game preservation is one that has moved up the research agenda in recent year...
The subject of digital game preservation is one that has moved up the research agenda in recent year...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
Digital games make up a significant but little known chapter in the history of the moving image in A...
The Internet has made it possible for amateur game creators to collaborate on projects irrespective ...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...