Nostalgia, as both a social phenomenon and subjective experience, plays a significant role in product experience, consumer preference and human-product/brand relationships. Despite frequent mention and use, relatively little explicit knowledge of this topic has been generated in relation to design. This paper therefore investigates nostalgic experience from a design perspective. Firstly, it proposes a heuristic model for explaining the underlying process of design-evoked nostalgic experience. Secondly, in order to provide a comprehensive understanding of the experience, it analyses nostalgia from three distinct product experience levels (experience of meaning, aesthetic experience and emotional experience) and highlights the relationship be...
This research seeks to expand the current understanding of nostalgia towards childhood as it relates...
Many branded products, which were once common and cheap everyday commodities when initially produced...
People reminisce to entertain themselves, to connect with others, and to increase self-awareness. Ph...
This dissertation takes a dynamic, forward-looking and experiential perspective to examine the multi...
The growing interest of companies for nostalgia such as branding strategies has witnessed the emerge...
Nostalgia influences popular culture, appears in advertisements, turns out voters, and leads consume...
Permaculture is a sustainable design practice based on patterns derived from natural systems. Sharin...
This research focuses on the nostalgic connections that consumers build with brands. The study_s pur...
Rad ne sadrži sažetak.Today’s marketing is based on one thing - creating a bond with the customer. T...
Little attention has been given up to now to the study of nostalgia from a branding perspective. Thi...
Nostalgia is defined as ‘a positively balanced complex feeling, emotion or mood produced by reflecti...
Nostalgia evoked by brands is at the forefront of contemporary marketing theory and practice. To dat...
This research seeks to expand the current understanding of nostalgia towards childhood as it relates...
This article explores how to design for product longevity. The design approach Contexts of Experienc...
<p>Abstract copyright data collection owner.</p>This research will examine everyday conceptions of n...
This research seeks to expand the current understanding of nostalgia towards childhood as it relates...
Many branded products, which were once common and cheap everyday commodities when initially produced...
People reminisce to entertain themselves, to connect with others, and to increase self-awareness. Ph...
This dissertation takes a dynamic, forward-looking and experiential perspective to examine the multi...
The growing interest of companies for nostalgia such as branding strategies has witnessed the emerge...
Nostalgia influences popular culture, appears in advertisements, turns out voters, and leads consume...
Permaculture is a sustainable design practice based on patterns derived from natural systems. Sharin...
This research focuses on the nostalgic connections that consumers build with brands. The study_s pur...
Rad ne sadrži sažetak.Today’s marketing is based on one thing - creating a bond with the customer. T...
Little attention has been given up to now to the study of nostalgia from a branding perspective. Thi...
Nostalgia is defined as ‘a positively balanced complex feeling, emotion or mood produced by reflecti...
Nostalgia evoked by brands is at the forefront of contemporary marketing theory and practice. To dat...
This research seeks to expand the current understanding of nostalgia towards childhood as it relates...
This article explores how to design for product longevity. The design approach Contexts of Experienc...
<p>Abstract copyright data collection owner.</p>This research will examine everyday conceptions of n...
This research seeks to expand the current understanding of nostalgia towards childhood as it relates...
Many branded products, which were once common and cheap everyday commodities when initially produced...
People reminisce to entertain themselves, to connect with others, and to increase self-awareness. Ph...