"Climb!" is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of "Climb!", written for Disklavier and a digital interactive engine, which was co-developed together with the musical score. Specifically, the engine combines a system for recognising and responding to musical trigger phrases along with a dynamic digital score renderer. This tool chain allows for the composer's original scoring to include notational elements such as trigger phrases to be automatically extracted to auto-configure the engine for live performance. We reflect holistically on the development process to date and highlight the emerging challenges and opport...
As non-linear media such as videogames and interactive applications are getting more popular each ye...
This thesis contributes to several facets of real-time computer music, using the construct of dynami...
In this paper, we present Penguin, a system for live scoring, and Studio I, a piece composed for the...
“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a comput...
“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a comput...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
This paper reports on two digital games being developed in an effort to explore real-time interactiv...
Recent decades have seen the establishment of computer software live notations intended as music sco...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
A number of Interactive Drama prototypes have been created during the last decade. These Artificial ...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
For a long time, the function of the musical score has been to support activity in video games, larg...
This paper introduces the scoreTable*, a tangible interactive music score editor which started as a ...
This study contributes to practical discussions on the composition of dynamic music for video games ...
As non-linear media such as videogames and interactive applications are getting more popular each ye...
This thesis contributes to several facets of real-time computer music, using the construct of dynami...
In this paper, we present Penguin, a system for live scoring, and Studio I, a piece composed for the...
“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a comput...
“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a comput...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
This paper reports on two digital games being developed in an effort to explore real-time interactiv...
Recent decades have seen the establishment of computer software live notations intended as music sco...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
A number of Interactive Drama prototypes have been created during the last decade. These Artificial ...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
For a long time, the function of the musical score has been to support activity in video games, larg...
This paper introduces the scoreTable*, a tangible interactive music score editor which started as a ...
This study contributes to practical discussions on the composition of dynamic music for video games ...
As non-linear media such as videogames and interactive applications are getting more popular each ye...
This thesis contributes to several facets of real-time computer music, using the construct of dynami...
In this paper, we present Penguin, a system for live scoring, and Studio I, a piece composed for the...