The aim of this study was to investigate the effect of a fun virtual purposeful active play program on children's physical fitness during home quarantine due to the outbreak of Covid-19. Twenty children 5-6 Yrs. old were selected to participate in the study based on a call posted in different social networks. Subjects were divided into two groups of 10 experimental and control. Modified physical fitness tests were used in the pre- and post-tests, which were performed in person but in accordance with health protocols. The training program was designed based on the three indicators including physical fitness elements and fundamental movement skills and enjoyment. The experimental group trained eight weeks online sessions (two 60-minute sessio...
Background and purposeIncreased time at home during the COVID-19 pandemic significantly decreased ch...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
The COVID-19 pandemic impacted people and communities worldwide. To stem the transmission of the dis...
The purpose of this study was to examine the impact of sedentary stay at home due to the covid-19 pa...
Introduction: Children's motor skills are inversely related to sedentary screen time. Public lockdow...
An important issue for pediatric health is to understand how to enhance the level of physical activi...
Purpose: The novel Coronavirus disorder 2019 (COVID-19) globally affecting human behavior, especiall...
The Covid-19 pandemic has caused a decline in activity both at the office and in schools. To stop th...
In the developmental age, the playful-motor activity, understood as a movement game, plays a fundame...
Background and purposeIncreased time at home during the COVID-19 pandemic significantly decreased ch...
Physical activity (PA) is proven to benefit children and adolescents in several ways. New technologi...
This study is aimed at examining the effect of eight weeks of selected virtual-assisted games based ...
Virtual Reality (VR) could be an interesting tool to combat obesity and sedentariness in children. D...
Changes in the learning process during the COVID-19 pandemic have caused a decrease in the concentra...
There has been increased research interest in the use of active video games (in which players physic...
Background and purposeIncreased time at home during the COVID-19 pandemic significantly decreased ch...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
The COVID-19 pandemic impacted people and communities worldwide. To stem the transmission of the dis...
The purpose of this study was to examine the impact of sedentary stay at home due to the covid-19 pa...
Introduction: Children's motor skills are inversely related to sedentary screen time. Public lockdow...
An important issue for pediatric health is to understand how to enhance the level of physical activi...
Purpose: The novel Coronavirus disorder 2019 (COVID-19) globally affecting human behavior, especiall...
The Covid-19 pandemic has caused a decline in activity both at the office and in schools. To stop th...
In the developmental age, the playful-motor activity, understood as a movement game, plays a fundame...
Background and purposeIncreased time at home during the COVID-19 pandemic significantly decreased ch...
Physical activity (PA) is proven to benefit children and adolescents in several ways. New technologi...
This study is aimed at examining the effect of eight weeks of selected virtual-assisted games based ...
Virtual Reality (VR) could be an interesting tool to combat obesity and sedentariness in children. D...
Changes in the learning process during the COVID-19 pandemic have caused a decrease in the concentra...
There has been increased research interest in the use of active video games (in which players physic...
Background and purposeIncreased time at home during the COVID-19 pandemic significantly decreased ch...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
The COVID-19 pandemic impacted people and communities worldwide. To stem the transmission of the dis...