We present LuaInterface in this paper, a library for scripting the .NET CLR with Lua. The .NET Common Language Runtime (CLR) aims to provide interoperability among objects written in several different languages. LuaInterface gives Lua the capabilities of a full CLS consumer. The Common Language Specification (CLS) is a subset of the CLR specification, with rules for language interoperability, and CLS consumers are languages that can use CLS_compliant libraries. LuaInterface lets Lua scripts instantiate and use CLR objects, and even create new CLR types. CLR applications may also use LuaInterface to embed a Lua interpreter, using Lua scripts to extend the application. LuaInterface is implemented as a bridge between the Lua interpreter and th...
Game development businesses often choose Lua for separating scripted game logic from reusable engine...
The.NET Common Language Runtime (CLR) offers a new opportunity to exper-iment with multi-language in...
The thesis deals with OpenCV library and its implementation into scripting language Lua. The first p...
Abstract. We present LuaInterface in this paper, a library for scripting the.NET CLR with Lua. The.N...
Abstract: The.NET Common Language Runtime (CLR) aims to provide interoperability among code written ...
Lua is spreading more and more throughout different areas of software, from embedded systems and mob...
We describe the design and the implementation of Lua, a simple, yet powerful, language for extending...
This paper describes Lua, a language for extending applications. Lua combines procedural features wi...
O Common Language Runtime (CLR) é uma plataforma criada com o objetivo de facilitar a interoperabil...
Lua is one of the most popular embedded programming languages. This language is used in many differe...
Part 17: Game Development and Model-Driven Software DevelopmentInternational audienceGame developmen...
AbstractThe .NET Common Language Runtime (CLR) offers a new opportunity to experiment with multi-lan...
Applications are often written using a combination of high-level and low-level languages since it al...
Applications are often written using a combination of high-level and low-level languages since it al...
Glavni zadatak ovog rada bio je upoznati se s radom Lua skriptnog jezika i proširiti program napisan...
Game development businesses often choose Lua for separating scripted game logic from reusable engine...
The.NET Common Language Runtime (CLR) offers a new opportunity to exper-iment with multi-language in...
The thesis deals with OpenCV library and its implementation into scripting language Lua. The first p...
Abstract. We present LuaInterface in this paper, a library for scripting the.NET CLR with Lua. The.N...
Abstract: The.NET Common Language Runtime (CLR) aims to provide interoperability among code written ...
Lua is spreading more and more throughout different areas of software, from embedded systems and mob...
We describe the design and the implementation of Lua, a simple, yet powerful, language for extending...
This paper describes Lua, a language for extending applications. Lua combines procedural features wi...
O Common Language Runtime (CLR) é uma plataforma criada com o objetivo de facilitar a interoperabil...
Lua is one of the most popular embedded programming languages. This language is used in many differe...
Part 17: Game Development and Model-Driven Software DevelopmentInternational audienceGame developmen...
AbstractThe .NET Common Language Runtime (CLR) offers a new opportunity to experiment with multi-lan...
Applications are often written using a combination of high-level and low-level languages since it al...
Applications are often written using a combination of high-level and low-level languages since it al...
Glavni zadatak ovog rada bio je upoznati se s radom Lua skriptnog jezika i proširiti program napisan...
Game development businesses often choose Lua for separating scripted game logic from reusable engine...
The.NET Common Language Runtime (CLR) offers a new opportunity to exper-iment with multi-language in...
The thesis deals with OpenCV library and its implementation into scripting language Lua. The first p...