Player experience (PX) evaluation has become a field of interest in the game industry. Several manual PX techniques have been introduced to assist developers to understand and evaluate the experience of players in computer games. However, automated testing of player experience still needs to be addressed. An automated player experience testing framework would allow designers to evaluate the PX requirements in the early development stages without the necessity of participating human players. In this paper, we propose an automated player experience testing approach by suggesting a formal model of event-based emotions. In particular, we discuss an event-based transition system to formalize relevant emotions using Ortony, Clore, & Collins (OCC)...
To endow game characters with more realistic affective behavior, the notion of prospect-based emotio...
Integration of emotion in a virtual agent is a topic of research to depict human-like behavior in a ...
Procedural Content Generation (PCG) in games often suffers from a lack of emotional connection with ...
Player experience (PX) evaluation has become a field of interest in the game industry. Several manua...
Non-player characters, or agents, in video games have not advanced at the same pace as computer grap...
The automation of functional testing in software has allowed developers to continuously check for ne...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...
Designing adaptive games for individual emotional experiences is an elaborate task due to the necess...
In this paper, we consider emotion as a factor in the decision-making process and actions taken by a...
A tecnhical report based on Mr. Campisi's masters thesis, addressing a new model of computer game AI...
Current quantitative methods of measuring player experience in games are mostly intrusive to play an...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
User experience is an important aspect of game development, and techniques in Artificial Intelligenc...
To endow game characters with more realistic affective behavior, the notion of prospect-based emotio...
Integration of emotion in a virtual agent is a topic of research to depict human-like behavior in a ...
Procedural Content Generation (PCG) in games often suffers from a lack of emotional connection with ...
Player experience (PX) evaluation has become a field of interest in the game industry. Several manua...
Non-player characters, or agents, in video games have not advanced at the same pace as computer grap...
The automation of functional testing in software has allowed developers to continuously check for ne...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...
Designing adaptive games for individual emotional experiences is an elaborate task due to the necess...
In this paper, we consider emotion as a factor in the decision-making process and actions taken by a...
A tecnhical report based on Mr. Campisi's masters thesis, addressing a new model of computer game AI...
Current quantitative methods of measuring player experience in games are mostly intrusive to play an...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
User experience is an important aspect of game development, and techniques in Artificial Intelligenc...
To endow game characters with more realistic affective behavior, the notion of prospect-based emotio...
Integration of emotion in a virtual agent is a topic of research to depict human-like behavior in a ...
Procedural Content Generation (PCG) in games often suffers from a lack of emotional connection with ...