In the education of mechanical engineers alternative learning methods like serious games, simulations etc. have been used in past decades to better the learning outcomes. However, as digital technologies advance, so too does the quality of commercial game-based learning. This brings the expectation that while serious games are still considered as an experimental pedagogic vehicle, the learning experience among students and their experience of using serious games become heightened. This is a challenge for several educational games that though fully able to progress a learning goal, is deemed detached due to its dated user interface and inability to host the latest ICTs. This creates an unappealing aspect to the student and can also affect th...
Gamification is usually defined as the use of game structure components in circumstances that are no...
Educational games may create a new and improved learning culture by drawing advantage of the new kno...
Engineering and technology are crucial domains both in colleges and in the industries as they play a...
In the education of mechanical engineers alternative learning methods like serious games, simulation...
The aim of this paper is to explore the possibilities and limits of using serious computer games in ...
Higher education has to cope with current trends in digital technologies, in particular in the field...
In a world where students are increasing digitally tethered to powerful, ‘always on’ mobile devices,...
Active methodologies have been gaining space among learning approaches since the results positively ...
The use of educational digital games as supplemental tools to course instruction materials has incre...
The application of serious game arising from their capability to present learning and entertainment ...
AbstractSerious games have proved to be an important tool in supporting the education and training a...
Mechanical engineering has been the driving force of the German economy in the past century. Mechani...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
The human capital for the European Factories of the Future is the key enabler to competing in high v...
Engineering and technology are crucial domains both in colleges and in the industries as they play a...
Gamification is usually defined as the use of game structure components in circumstances that are no...
Educational games may create a new and improved learning culture by drawing advantage of the new kno...
Engineering and technology are crucial domains both in colleges and in the industries as they play a...
In the education of mechanical engineers alternative learning methods like serious games, simulation...
The aim of this paper is to explore the possibilities and limits of using serious computer games in ...
Higher education has to cope with current trends in digital technologies, in particular in the field...
In a world where students are increasing digitally tethered to powerful, ‘always on’ mobile devices,...
Active methodologies have been gaining space among learning approaches since the results positively ...
The use of educational digital games as supplemental tools to course instruction materials has incre...
The application of serious game arising from their capability to present learning and entertainment ...
AbstractSerious games have proved to be an important tool in supporting the education and training a...
Mechanical engineering has been the driving force of the German economy in the past century. Mechani...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
The human capital for the European Factories of the Future is the key enabler to competing in high v...
Engineering and technology are crucial domains both in colleges and in the industries as they play a...
Gamification is usually defined as the use of game structure components in circumstances that are no...
Educational games may create a new and improved learning culture by drawing advantage of the new kno...
Engineering and technology are crucial domains both in colleges and in the industries as they play a...