Distinctly and in tandem, constructionism (an educational philosophy) and digital fabrication (a process or workflow in which manufacturing machines and tools are controlled by computer) have received amplified consideration in current efforts at K-12 education reform. This article, which reflects on over five decades of documents, transcripts, and interviews with participants, illustrates how constructionism in K-12 educational technology has evolved starting at MIT from the inception of the Logo computer language (Constructionism 1.0) to its second iteration, MIT Media Lab’s Lifelong Kindergarten Scratch block-based programming environment (Constructionism 2.0). Fab labs, conceived by MIT’s Center for Bits & Atoms, is the third-generation...
This paper reports on a three-year study of a model that uses the tenets of constructionism to integ...
Education needs to adapt in order to keep up with a changing society. This process needs to be well ...
As tools, techniques, and technologies expand design practice, there is likewise an innovation in de...
1st chapter is available on Papert's personal webpage : http://www.papert.org/articles/SituatingCons...
In the constructionist paradigm, the fundamental premise is to create student-centred learning situa...
The benefits of constructionism as a learning paradigm are widely recognised. Though the constructio...
Abstract Interests in Maker Education have been increasing among K-12 educators. In this study, we ...
In this short paper I report, from three interacting perspectives, a research experience about learn...
AbstractIn a world where technology is an ordinary part of everyday life, it is particularly importa...
AbstractConstructivist teaching is based on constructivist learning theory. This theoretical framewo...
This study used cultural historical activity theory to make meaning of a digital fabrication project...
This article describes and critiques a phenomenon that we identify as content agnosticism in the ?co...
The increasingly automated world has made humans more and more passive consumers. Students are great...
Despite the growing importance and popularity of new digitally enhanced making and design environmen...
AbstractThe aim of this case study was to better understand how TPACK can be developed through const...
This paper reports on a three-year study of a model that uses the tenets of constructionism to integ...
Education needs to adapt in order to keep up with a changing society. This process needs to be well ...
As tools, techniques, and technologies expand design practice, there is likewise an innovation in de...
1st chapter is available on Papert's personal webpage : http://www.papert.org/articles/SituatingCons...
In the constructionist paradigm, the fundamental premise is to create student-centred learning situa...
The benefits of constructionism as a learning paradigm are widely recognised. Though the constructio...
Abstract Interests in Maker Education have been increasing among K-12 educators. In this study, we ...
In this short paper I report, from three interacting perspectives, a research experience about learn...
AbstractIn a world where technology is an ordinary part of everyday life, it is particularly importa...
AbstractConstructivist teaching is based on constructivist learning theory. This theoretical framewo...
This study used cultural historical activity theory to make meaning of a digital fabrication project...
This article describes and critiques a phenomenon that we identify as content agnosticism in the ?co...
The increasingly automated world has made humans more and more passive consumers. Students are great...
Despite the growing importance and popularity of new digitally enhanced making and design environmen...
AbstractThe aim of this case study was to better understand how TPACK can be developed through const...
This paper reports on a three-year study of a model that uses the tenets of constructionism to integ...
Education needs to adapt in order to keep up with a changing society. This process needs to be well ...
As tools, techniques, and technologies expand design practice, there is likewise an innovation in de...