The educational sector around the world is undergoing a transformation and a re-engineering process with the introduction of digital technologies that make the learning process more personal, more efficient and motivating. Educational technologies, such as mobile learning, serious games and geolocation aware services, pervasively connect learning designers, teachers and students beyond the classroom walls. The Internet has made raw knowledge accessible anytime, anywhere and digital coaches and content made skills acquisition available to anyone, sometimes not requiring even a school to attend. Schools are being transformed into establishments where students develop habits of mind and thinking skills for an increasingly obscure future. The l...
This paper reports the Ceos system to support and promote collaborative learning by gamification st...
Although only recently mobile augmented reality (AR) games have been adopted for educational purpose...
The claim for active learning approaches has been promoting the development of new teaching methodol...
BEACONING stands for Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learni...
Leveraging games for learning is not to be just another passing fad in the history of educational te...
This report is an update on 2016 Game-based Learning Tech Watch report, which is a BEACONING project...
The BEACONING Project (Breaking Educational Barriers with Contextualised, Pervasive and Gameful Lear...
The great ambition of using games as the cornerstone of education is hindered by its associated teac...
Many studies have demonstrated that by embracing technological developments the quality of education...
21st Century learning focuses on different skills and expertise that learners should develop for a s...
The Beaconing project will provide different learning scenarios supported by different technologies ...
With the improvements in technology, for quite a while instructional approaches having been going th...
Learning is changing. A pivotal force in bringing about this change is the use of information and co...
The use of distance learning technology (e-learning) needs to be addressed so that learning objectiv...
The education transformation generally begins with DIGITISATION in education, involving the way how ...
This paper reports the Ceos system to support and promote collaborative learning by gamification st...
Although only recently mobile augmented reality (AR) games have been adopted for educational purpose...
The claim for active learning approaches has been promoting the development of new teaching methodol...
BEACONING stands for Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learni...
Leveraging games for learning is not to be just another passing fad in the history of educational te...
This report is an update on 2016 Game-based Learning Tech Watch report, which is a BEACONING project...
The BEACONING Project (Breaking Educational Barriers with Contextualised, Pervasive and Gameful Lear...
The great ambition of using games as the cornerstone of education is hindered by its associated teac...
Many studies have demonstrated that by embracing technological developments the quality of education...
21st Century learning focuses on different skills and expertise that learners should develop for a s...
The Beaconing project will provide different learning scenarios supported by different technologies ...
With the improvements in technology, for quite a while instructional approaches having been going th...
Learning is changing. A pivotal force in bringing about this change is the use of information and co...
The use of distance learning technology (e-learning) needs to be addressed so that learning objectiv...
The education transformation generally begins with DIGITISATION in education, involving the way how ...
This paper reports the Ceos system to support and promote collaborative learning by gamification st...
Although only recently mobile augmented reality (AR) games have been adopted for educational purpose...
The claim for active learning approaches has been promoting the development of new teaching methodol...