Mobile devices constitute a generic platform to make standalone musical instruments for live performance. However, they were not designed for such use and have multiple limitations when compared to other types of instruments. We introduce a framework to quickly design and prototype passive mobile device augmentations to leverage existing features of the device for the end goal of mobile musical instruments. An extended list of examples is provided and the results of a workshop, organized partly to evaluate our framework, are provided
Esta tese de doutorado tem como base uma pesquisa exploratória que investigou as possibilidades e os...
This work aims at a music piece for large-scale audience participation usingmobile phones as musical...
This paper describes ‘PhonePhone’ – an approach to create a musical instrument using a Near Field Co...
Two concepts are presented, extended, and unified in this paper: mobile device augmentation towards ...
We will present the first prototype of a framework that supports collaborative music creation activi...
The goal of this thesis is to create an application, which will be primarily used as three-axis para...
The functionality of a diverse range of mobile applications for music composition is discussed in t...
This project proposes the use of the sensory features of modern mobile phones that were previously u...
This article presents observations and strategies for designing game- like elements for expressive m...
How to play an iPhone? You can talk, sing, or blow into the microphone; shake, stroke, or spin the d...
We discuss how the environment urMus was designed to allow creation of mobile musical instruments on...
We discuss how the environment urMus was designed to allow creation of mobile musical instruments on...
We introduce and describe the initial evaluation of a new low-cost augmented violin prototype, with ...
Mobile phones offer an attractive platform for interactive music performance. We provide a theoretic...
This paper presents the iterative design process based upon multiple rounds of user studies that gui...
Esta tese de doutorado tem como base uma pesquisa exploratória que investigou as possibilidades e os...
This work aims at a music piece for large-scale audience participation usingmobile phones as musical...
This paper describes ‘PhonePhone’ – an approach to create a musical instrument using a Near Field Co...
Two concepts are presented, extended, and unified in this paper: mobile device augmentation towards ...
We will present the first prototype of a framework that supports collaborative music creation activi...
The goal of this thesis is to create an application, which will be primarily used as three-axis para...
The functionality of a diverse range of mobile applications for music composition is discussed in t...
This project proposes the use of the sensory features of modern mobile phones that were previously u...
This article presents observations and strategies for designing game- like elements for expressive m...
How to play an iPhone? You can talk, sing, or blow into the microphone; shake, stroke, or spin the d...
We discuss how the environment urMus was designed to allow creation of mobile musical instruments on...
We discuss how the environment urMus was designed to allow creation of mobile musical instruments on...
We introduce and describe the initial evaluation of a new low-cost augmented violin prototype, with ...
Mobile phones offer an attractive platform for interactive music performance. We provide a theoretic...
This paper presents the iterative design process based upon multiple rounds of user studies that gui...
Esta tese de doutorado tem como base uma pesquisa exploratória que investigou as possibilidades e os...
This work aims at a music piece for large-scale audience participation usingmobile phones as musical...
This paper describes ‘PhonePhone’ – an approach to create a musical instrument using a Near Field Co...