This document is a condensed version of the basic instructions for playing Agoranomika, primarily intended for teachers interested playing a version of this game in their own classrooms. For a full discussion of the theory and aims of this game, the phases of play, teacher strategies for guiding play, illustrations, and references, please see: David M. Ratzan, "Agoranomika: Playful approaches to teaching the serious economic and institutional history of measurement in the ancient Greek world." In: Gabriel Mckee and Daniela Wolin, eds. 2022. Re-Rolling the Past: Representations and Reinterpretations of Antiquity in Analog and Digital Games. ISAW Papers 22.7. URI: https://hdl.handle.net/2333.1/3n5tbf7b. This paper describes the game Agoranomi...
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The article analyzes the main methods of teaching the course «History and theory of foreign culture»...
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Teaching and learning theoretical subjects, such as History, although important, is considered by ma...
The traditional games of children are the maximum exponent of a people's culture of play, and though...
The traditional games of children are the maximum exponent of a people’s culture of play, and though...
The purpose of this thesis is to investigate the enculturative function of children’s toys and games...
This publication was prepared to: (1) update and expand elementary, secondary, and college teacher&a...
Play and games provide a privileged access to past societal norms, values, identities, and collectiv...
Games such as marbles, knucklebones, triangle, hopscotch and ring-based games are played in modern t...
The ubiquity of computers and its rapid technological development in the form of computer games has ...
This lecture aims at defining ancient weights and measures as a social construct. It focuses on the ...
Honnicutt’s (1990) “Leisure and play in Plato, teaching and philosophy of learning” and D’Angour’s (...
A late 5th century BC funerary altar from the necropolis of Krannon (Central Greece) depicts a beard...
The new strategies for teaching and learning point to the investigation and the deployment of workab...
Title of Thesis: THE ENCULTURATIVE FUNCTION OF TOYS AND GAMES IN ANCIENT GREECE AND ROME Jaime Mari...
The article analyzes the main methods of teaching the course «History and theory of foreign culture»...
Antike Spiele im Unterricht : Vorschläge zur didaktischen AufbereitungGreeks and Romans often mentio...
Teaching and learning theoretical subjects, such as History, although important, is considered by ma...
The traditional games of children are the maximum exponent of a people's culture of play, and though...
The traditional games of children are the maximum exponent of a people’s culture of play, and though...
The purpose of this thesis is to investigate the enculturative function of children’s toys and games...
This publication was prepared to: (1) update and expand elementary, secondary, and college teacher&a...
Play and games provide a privileged access to past societal norms, values, identities, and collectiv...
Games such as marbles, knucklebones, triangle, hopscotch and ring-based games are played in modern t...
The ubiquity of computers and its rapid technological development in the form of computer games has ...
This lecture aims at defining ancient weights and measures as a social construct. It focuses on the ...
Honnicutt’s (1990) “Leisure and play in Plato, teaching and philosophy of learning” and D’Angour’s (...
A late 5th century BC funerary altar from the necropolis of Krannon (Central Greece) depicts a beard...
The new strategies for teaching and learning point to the investigation and the deployment of workab...
Title of Thesis: THE ENCULTURATIVE FUNCTION OF TOYS AND GAMES IN ANCIENT GREECE AND ROME Jaime Mari...