Today, this is an undeniable truth that the children in lower ages not only need physical care but also need attention to all dimensions of their existence such as social, emotional, personal and intelligence development. The objective of present study is to examine the effects of selected educational games with and without ball on hyperactivity disorder of students. It is a semi-experimental study with control group. The statistical population and sample of present study includes all male students of elementary schools studying in region 1 of Miandoab Town studying during educational year of 2016-2017. As a result, 500 questionnaire forms are distributed and among the 300 returned formed, 60 individuals with highest levels of hyperactivity...
Attention Deficit Hyperactivity Disorder (ADHD) is a set of behavioural characteristics disorder, s...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
The purpose of this study was examine the effect of a digital interactive game in distractibility, h...
Today, this is an undeniable truth that the children in lower ages not only need physical care but a...
Objective: The aim of the current research was to investigate the effectiveness of early interventio...
Introduction Behavioral disorders, are the most common and debilitating diseases that affect a varie...
Hypoactive autism children were indicated by slow motoric activity so that it caused the children di...
The present research was done with the aim of showing the Comparison of rhythmic games on aggression...
Games are nowadays for the contemporary Physical Education one of the fundamental means for the pupi...
Among factors that positively underlie physical education process, provide stimuli during exercise s...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
Background and Objective: Attention deficit hyperactive disorder (ADHD) is commnest psychological di...
Persistent and severe impairment of psychological development resulting from a high level of inatten...
AbstractThis survey aims to investigate effect of multi-sensory games on decrease of male students’ ...
The goal of this study was to investigating the effect of collaborative mother-child play training o...
Attention Deficit Hyperactivity Disorder (ADHD) is a set of behavioural characteristics disorder, s...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
The purpose of this study was examine the effect of a digital interactive game in distractibility, h...
Today, this is an undeniable truth that the children in lower ages not only need physical care but a...
Objective: The aim of the current research was to investigate the effectiveness of early interventio...
Introduction Behavioral disorders, are the most common and debilitating diseases that affect a varie...
Hypoactive autism children were indicated by slow motoric activity so that it caused the children di...
The present research was done with the aim of showing the Comparison of rhythmic games on aggression...
Games are nowadays for the contemporary Physical Education one of the fundamental means for the pupi...
Among factors that positively underlie physical education process, provide stimuli during exercise s...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
Background and Objective: Attention deficit hyperactive disorder (ADHD) is commnest psychological di...
Persistent and severe impairment of psychological development resulting from a high level of inatten...
AbstractThis survey aims to investigate effect of multi-sensory games on decrease of male students’ ...
The goal of this study was to investigating the effect of collaborative mother-child play training o...
Attention Deficit Hyperactivity Disorder (ADHD) is a set of behavioural characteristics disorder, s...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
The purpose of this study was examine the effect of a digital interactive game in distractibility, h...