This article aims to observe a relation between the instantaneity of interactive artworks in particular with some audiovisual works and their bond to rituality. Few analyses are going to be exposed starting from “another time” or a time which belongs to “others”. The constitution of a “space-time” should be possible with the physical commitment of the public standing face to the artwork, which becomes in a tangible way a relational and transitional object. Keywords: Audiovisual, Interaction, Instantaneity, Rituality, Space-time. Cet article s’attachera à observer le rapport qui existe entre l’instantanéité des œuvres interactives, particulièrement avec l’exemple de travaux audiovisuels, et leur lien à la ritualité. Quelques analyses ser...
ABSTRACT. In this article we argue that the upsurge of digital tech-nology in contemporary art pract...
Abstract: After the Second World War, Technology Art has been tried to involve multimedia or environ...
The article explores the idea of "presence" in immersive media, arguing that we should shift from th...
The creation of interactive art infers forms of exhibition involving the public directly in the artw...
The article presents research into the role of interactive practices in the development of contempor...
International audienceThis article is based on the CIGALE project, an interdisciplinary research bet...
En aquest article es presenten i discuteixen diverses obres interactives que mostren diferents repre...
La pratique littéraire a toujours accompagné le deuil en raison du besoin proprement humain de symbo...
The article investigates how the use of extended reality technologies and interactive digital interf...
Ouvrage collectif sous la direction de Dominique Carré et Aurélia LamyInternational audienceAbstract...
Interactivity is one of the most important characteristics of digital technologies. Digitization all...
After an historical examination of the concept of "interactive audiovisual", the article focuses on ...
Il s'agit de faire le point sur l'état de la réflexion concernant la temporalité dans les oeuvres d'...
20 pagesInternational audienceIn the very particular context (press crisis, digital revolution, phot...
International audienceCet article a été rédigé pour les actes du colloque « Le sujet digital-Tempora...
ABSTRACT. In this article we argue that the upsurge of digital tech-nology in contemporary art pract...
Abstract: After the Second World War, Technology Art has been tried to involve multimedia or environ...
The article explores the idea of "presence" in immersive media, arguing that we should shift from th...
The creation of interactive art infers forms of exhibition involving the public directly in the artw...
The article presents research into the role of interactive practices in the development of contempor...
International audienceThis article is based on the CIGALE project, an interdisciplinary research bet...
En aquest article es presenten i discuteixen diverses obres interactives que mostren diferents repre...
La pratique littéraire a toujours accompagné le deuil en raison du besoin proprement humain de symbo...
The article investigates how the use of extended reality technologies and interactive digital interf...
Ouvrage collectif sous la direction de Dominique Carré et Aurélia LamyInternational audienceAbstract...
Interactivity is one of the most important characteristics of digital technologies. Digitization all...
After an historical examination of the concept of "interactive audiovisual", the article focuses on ...
Il s'agit de faire le point sur l'état de la réflexion concernant la temporalité dans les oeuvres d'...
20 pagesInternational audienceIn the very particular context (press crisis, digital revolution, phot...
International audienceCet article a été rédigé pour les actes du colloque « Le sujet digital-Tempora...
ABSTRACT. In this article we argue that the upsurge of digital tech-nology in contemporary art pract...
Abstract: After the Second World War, Technology Art has been tried to involve multimedia or environ...
The article explores the idea of "presence" in immersive media, arguing that we should shift from th...