With the rise of mixed reality hardware and software, new opportunities in formal higher education arise, e.g. in anatomy, as the United States of Americage of 3D structures instead of 2D images or anatomical models supports a better understanding and enhances the learning process. But even with access to virtual 3D models, motivation is a key element for successful learning and for progressing over a longer period of time. Mixed reality spaces offer new opportunities for combining a 3D stereoscopic depth perception of anatomic models together with gamification and interactive learning. Virtual 3D models can be enhanced with additional information which can name and explain separate elements. Therefore, we developed GaMR, a gamified framewo...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
International audienceThe authors research work deals with the development of new game-based learnin...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
3D Education, Engaging, Gamification, Learning Management System, Mixed-Methods Evaluation, Oculus R...
Cowling, MA ORCiD: 0000-0003-1444-1563; Munoz Carpio, JC ORCiD: 0000-0003-0251-5510This paper presen...
Augmented Reality (AR) technology facilitates the learning of 3D geometry because it allows students...
Nowadays, gamification has been widely used in the educational environment. It is because gamificat...
-Background Most students have exhibited low motivation to engage in traditional learning methods. A...
Nowadays, the virtual reality (VR) market has made significant strides. VR is widely used in differe...
The rise in popularity of virtual reality (VR) technology has reduced its prices and increased its a...
Online learning platforms are integrated systems designed to provide students and teachers with info...
Immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) ...
Visualisation with 3D graphics is used in some problems in education specially in modeling of geomet...
This paper focuses on the use of Augmented Reality technologies in relation to the introduction of g...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
International audienceThe authors research work deals with the development of new game-based learnin...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
3D Education, Engaging, Gamification, Learning Management System, Mixed-Methods Evaluation, Oculus R...
Cowling, MA ORCiD: 0000-0003-1444-1563; Munoz Carpio, JC ORCiD: 0000-0003-0251-5510This paper presen...
Augmented Reality (AR) technology facilitates the learning of 3D geometry because it allows students...
Nowadays, gamification has been widely used in the educational environment. It is because gamificat...
-Background Most students have exhibited low motivation to engage in traditional learning methods. A...
Nowadays, the virtual reality (VR) market has made significant strides. VR is widely used in differe...
The rise in popularity of virtual reality (VR) technology has reduced its prices and increased its a...
Online learning platforms are integrated systems designed to provide students and teachers with info...
Immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) ...
Visualisation with 3D graphics is used in some problems in education specially in modeling of geomet...
This paper focuses on the use of Augmented Reality technologies in relation to the introduction of g...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
International audienceThe authors research work deals with the development of new game-based learnin...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...