Why do we produce licensed toys? What compels children and adults alike to desire such objects? What makes them such greatly sought after artifacts by collectors? Products of the XXth century, licensed, or character toys, are offspring of the toy and media industries. Surfing the post-war consumer wave generated by the Baby Boom, the toy industry was eager to transform the war effort’s technological know-how to explore new global market options. Mass-mediated pop-culture characters were seen as a boon for marketers keen on tapping into a wider mental share of consumers’ emotions and fantasies to fuel innovation and fend off internationalized competition. Designs and play patterns generated by the reification of a popular myth derive from ...
This article examines video game avatars that are designed to resemble toys. It names this trope the...
Previous understandings of adult use of toys are connected with ideas of collecting and hobbying, no...
This article looks at the way in which changes in technology, as well as wider social and cultural p...
Why do we produce licensed toys? What compels children and adults alike to desire such objects? What...
The visual language of commercially produced toys has changed throughout the twentieth century. The ...
[[abstract]]An immense variety of toy figures are seen in our daily life. Some are best gifts for ch...
[[abstract]]An immense variety of toy figures are seen in our daily life. Some are best gifts for ch...
Creative ThesisSince the creation of the articulated G.I. Joe line of toys in 1964, the “action figu...
As I was discussing about writing Art toy as the topic of my thesis, many asked me, toys are toys, w...
International audienceThis paper challenges the readers to rethink adult toy play by demonstrating e...
The action figure is a relatively recent invention, a product of the 1960s, urbanization and a gende...
This project is an exploratory study of the practice of toy collecting by adults. It examines the wa...
This article addresses the perfect body ideals embodied by dolls and action figures marketed at chil...
From music boxes to wind-up toys, from Tamaguchi to virtual Petz and Babyz, animated toys occupy a s...
This book offers rich critical perspectives on the marketing of a variety of toys, brands, and produ...
This article examines video game avatars that are designed to resemble toys. It names this trope the...
Previous understandings of adult use of toys are connected with ideas of collecting and hobbying, no...
This article looks at the way in which changes in technology, as well as wider social and cultural p...
Why do we produce licensed toys? What compels children and adults alike to desire such objects? What...
The visual language of commercially produced toys has changed throughout the twentieth century. The ...
[[abstract]]An immense variety of toy figures are seen in our daily life. Some are best gifts for ch...
[[abstract]]An immense variety of toy figures are seen in our daily life. Some are best gifts for ch...
Creative ThesisSince the creation of the articulated G.I. Joe line of toys in 1964, the “action figu...
As I was discussing about writing Art toy as the topic of my thesis, many asked me, toys are toys, w...
International audienceThis paper challenges the readers to rethink adult toy play by demonstrating e...
The action figure is a relatively recent invention, a product of the 1960s, urbanization and a gende...
This project is an exploratory study of the practice of toy collecting by adults. It examines the wa...
This article addresses the perfect body ideals embodied by dolls and action figures marketed at chil...
From music boxes to wind-up toys, from Tamaguchi to virtual Petz and Babyz, animated toys occupy a s...
This book offers rich critical perspectives on the marketing of a variety of toys, brands, and produ...
This article examines video game avatars that are designed to resemble toys. It names this trope the...
Previous understandings of adult use of toys are connected with ideas of collecting and hobbying, no...
This article looks at the way in which changes in technology, as well as wider social and cultural p...