With the digital age influenced by the COVID-19 pandemic, more education and communication has moved to online environments. This may limit the amount of impactful experience necessary for successful learning. In this paper, we describe the design of an educational game implemented for an online course on video game history. The learning game we developed takes place inside a virtual tour made from a realworld video game history museum. Thus, we first analyze the context of an educational experience a real museum provides. The designed game mainly mimics multiple-choice tests from the course. Based on these, we performed a study in the pilot run of the course, in which participants solved the tests and played the game in two groups. The cou...
The use of computer games and virtual environments has been shown to engage and motivate students an...
Distance education has experienced profound changes due to the introduction of new technologies, esp...
When creating digital game-based applications in educational contexts, a key aspect is how to combin...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
Part 4: Games-Based Learning and GamificationInternational audienceThis paper deals with a prelimina...
In recent years, more serious games are used in different learning areas to improve the process of k...
The present study aims to examine prospective history teachers’ process of using digital games to de...
In recent years, more serious games are used in different learning areas to improve the process of k...
Abstract: Digital games seem to be excellent tools for facilitating and supporting situated learning...
Digital games are very popular today and people spend a lot of time playing. Because it is fun and e...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
The technology of virtual reality and the gamification of education has had proven educational benef...
The COVID-19 pandemic outbreak has led to a sudden change in education, closing schools and shifting...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
The use of computer games and virtual environments has been shown to engage and motivate students an...
Distance education has experienced profound changes due to the introduction of new technologies, esp...
When creating digital game-based applications in educational contexts, a key aspect is how to combin...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
Part 4: Games-Based Learning and GamificationInternational audienceThis paper deals with a prelimina...
In recent years, more serious games are used in different learning areas to improve the process of k...
The present study aims to examine prospective history teachers’ process of using digital games to de...
In recent years, more serious games are used in different learning areas to improve the process of k...
Abstract: Digital games seem to be excellent tools for facilitating and supporting situated learning...
Digital games are very popular today and people spend a lot of time playing. Because it is fun and e...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
The technology of virtual reality and the gamification of education has had proven educational benef...
The COVID-19 pandemic outbreak has led to a sudden change in education, closing schools and shifting...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
The use of computer games and virtual environments has been shown to engage and motivate students an...
Distance education has experienced profound changes due to the introduction of new technologies, esp...
When creating digital game-based applications in educational contexts, a key aspect is how to combin...