We introduce a new interactive 3D simulator of ocular motion and expressions suitable for: (1) character animation applications to game design, film production, HCI (Human Computer Interface), conversational animated agents, and virtual reality; (2) medical applications (ophthalmic neurological and muscular pathologies: research and education); and (3) real time simulation of unconscious cognitive and emotional responses (for use, e.g., in psychological research). Using state-of-the-art computer animation technology we have modeled and rigged a physiologically accurate 3D model of the eyes, eyelids, and eyebrow regions and we have 'optimized' it for use with an interactive and web deliverable platform. In addition, we have realized a protot...
The human head representations usually are based on the morphological – structural components of a r...
Objective: A simulator for retrobulbar anesthesia administration mimicking the orbital anatomy and p...
Automatic synthesis of facial animation in Computer Graphics is a challenging task and although the ...
We introduce, a new interactive 3D simulation system of ocular motion and expressions suitable for: ...
Humans are extremely sensitive to facial realism and spend a surprisingly amount of time focusing th...
A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states...
The creation of digital humans is a long-standing challenge of computer graphics. Digital humans are...
The human eyes and their surrounding features are capable of conveying an array of emotional and soc...
Abstract: For a sophisticated humanoid that explores and learns its environment and interacts with h...
For an animate human face model to appear natural it should demonstrate eye movements consistent wit...
Studying human eye movement has significant implications for understanding the oculomotor system and...
In this paper we present a new approach in producing realistic saccade eye movement animations by in...
UnrestrictedBelievably animated virtual human characters appear in many diverse fields of computer s...
The goal of this dissertation is to develop methods to measure, model, and animate facial tissues of...
This thesis presents a novel, biomimetic model of the eye for realistic virtual human anima- tion. W...
The human head representations usually are based on the morphological – structural components of a r...
Objective: A simulator for retrobulbar anesthesia administration mimicking the orbital anatomy and p...
Automatic synthesis of facial animation in Computer Graphics is a challenging task and although the ...
We introduce, a new interactive 3D simulation system of ocular motion and expressions suitable for: ...
Humans are extremely sensitive to facial realism and spend a surprisingly amount of time focusing th...
A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states...
The creation of digital humans is a long-standing challenge of computer graphics. Digital humans are...
The human eyes and their surrounding features are capable of conveying an array of emotional and soc...
Abstract: For a sophisticated humanoid that explores and learns its environment and interacts with h...
For an animate human face model to appear natural it should demonstrate eye movements consistent wit...
Studying human eye movement has significant implications for understanding the oculomotor system and...
In this paper we present a new approach in producing realistic saccade eye movement animations by in...
UnrestrictedBelievably animated virtual human characters appear in many diverse fields of computer s...
The goal of this dissertation is to develop methods to measure, model, and animate facial tissues of...
This thesis presents a novel, biomimetic model of the eye for realistic virtual human anima- tion. W...
The human head representations usually are based on the morphological – structural components of a r...
Objective: A simulator for retrobulbar anesthesia administration mimicking the orbital anatomy and p...
Automatic synthesis of facial animation in Computer Graphics is a challenging task and although the ...