As an innovation action project, BEACONING will provide components for pervasive teaching with a technology readiness level between 7-9. Therefore, most of the development will be based upon existing technologies and components that will be adopted and extended during the course of the project. The objective of this deliverable is to provide an overview of existing hardware, software, learning inventory and expertise within the consortium that may serve as a foundation
This paper proposes the Advanced-Active-Autonomous (A3) Learning System, which is an educational sys...
The Boston University PT3 grant project proposed first to train faculty to use technology and then t...
[T3-P03-S3] Session 3: An introduction to, and group activity on, technology tools (and the pedagogy...
The Beaconing project will provide different learning scenarios supported by different technologies ...
BEACONING is aimed at delivering a solution that will support a new and pervasive way of learning an...
The educational sector around the world is undergoing a transformation and a re-engineering process ...
Deliverable 3.6 System architecture builds upon the outcomes of D3.3 Learning environment system spe...
Leveraging games for learning is not to be just another passing fad in the history of educational te...
Deliverable 4.1 Integrated BEACONING Ecosystem implements part of Deliverable 3.6 System architectur...
The emergence of many internet industries ushers in IOT era, and about to bring us to the point of u...
This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians fo...
New technology and curriculum innovation: a look at the past to try to outline the prospect
T3 goal is to develop and validate an innovative teaching program to promote the use of advanced lea...
The BEACONING Project (Breaking Educational Barriers with Contextualised, Pervasive and Gameful Lear...
Findings of the project indicate: there is conceptual overlap between the topics identified in the p...
This paper proposes the Advanced-Active-Autonomous (A3) Learning System, which is an educational sys...
The Boston University PT3 grant project proposed first to train faculty to use technology and then t...
[T3-P03-S3] Session 3: An introduction to, and group activity on, technology tools (and the pedagogy...
The Beaconing project will provide different learning scenarios supported by different technologies ...
BEACONING is aimed at delivering a solution that will support a new and pervasive way of learning an...
The educational sector around the world is undergoing a transformation and a re-engineering process ...
Deliverable 3.6 System architecture builds upon the outcomes of D3.3 Learning environment system spe...
Leveraging games for learning is not to be just another passing fad in the history of educational te...
Deliverable 4.1 Integrated BEACONING Ecosystem implements part of Deliverable 3.6 System architectur...
The emergence of many internet industries ushers in IOT era, and about to bring us to the point of u...
This scenario-based instructional activity card, from the ATE 2.0: Preparing Technicians fo...
New technology and curriculum innovation: a look at the past to try to outline the prospect
T3 goal is to develop and validate an innovative teaching program to promote the use of advanced lea...
The BEACONING Project (Breaking Educational Barriers with Contextualised, Pervasive and Gameful Lear...
Findings of the project indicate: there is conceptual overlap between the topics identified in the p...
This paper proposes the Advanced-Active-Autonomous (A3) Learning System, which is an educational sys...
The Boston University PT3 grant project proposed first to train faculty to use technology and then t...
[T3-P03-S3] Session 3: An introduction to, and group activity on, technology tools (and the pedagogy...