Machine learning tools for designing motion-sound relationships often rely on a two-phase iterative process, where users must alternate between designing gestures and performing mappings. We present a first prototype of a user adaptable tool that aims at merging these design and performance steps into one fully interactive experience. It is based on an online learning implementation of a Gaussian Mixture Model supporting real-time adaptation to user movement and generation of sound parameters. To allow both fine-tune modification tasks and open-ended improvisational practices, we designed two interaction modes that either let users shape, or guide interactive motion-sound mappings. Considering an improvisational use case, we propose two exa...
This paper presents a multidisciplinary case study of practice with machine learning for computer mu...
We present use of the electromyogram (EMG) for sensing musical gesture and discuss interactive machi...
We present a set of probabilistic models that support the design of movement and sound relationships...
International audienceTechnologies for sensing movement are expanding toward everyday use in virtual...
Designing the relationship between motion and sound is essential to the creation of interactive syst...
Designing the relationship between motion and sound is essential to the creation of interactive syst...
This chapter explores three systems for mapping embodied gesture, acquired with electromyography and...
This paper presents a knowledge-based, data-driven method for using data describing action-sound cou...
We present a sonic interaction design approach that makes use of deep reinforcement learning to expl...
We present an overview of machine learning (ML) techniques and theirapplication in interactive music...
International audienceWe present the first implementation of a new tool for proto-typing digital mus...
Gesture-to-sound mapping is generally defined as the association between gestural and sound paramete...
International audienceThis paper presents preliminary works exploring the use of machine learning in...
<p>Techniques of Artificial Intelligence and Human-Computer Interaction have empowered computer musi...
Supervised learning methods have long been used to allow musical interface designers to generate new...
This paper presents a multidisciplinary case study of practice with machine learning for computer mu...
We present use of the electromyogram (EMG) for sensing musical gesture and discuss interactive machi...
We present a set of probabilistic models that support the design of movement and sound relationships...
International audienceTechnologies for sensing movement are expanding toward everyday use in virtual...
Designing the relationship between motion and sound is essential to the creation of interactive syst...
Designing the relationship between motion and sound is essential to the creation of interactive syst...
This chapter explores three systems for mapping embodied gesture, acquired with electromyography and...
This paper presents a knowledge-based, data-driven method for using data describing action-sound cou...
We present a sonic interaction design approach that makes use of deep reinforcement learning to expl...
We present an overview of machine learning (ML) techniques and theirapplication in interactive music...
International audienceWe present the first implementation of a new tool for proto-typing digital mus...
Gesture-to-sound mapping is generally defined as the association between gestural and sound paramete...
International audienceThis paper presents preliminary works exploring the use of machine learning in...
<p>Techniques of Artificial Intelligence and Human-Computer Interaction have empowered computer musi...
Supervised learning methods have long been used to allow musical interface designers to generate new...
This paper presents a multidisciplinary case study of practice with machine learning for computer mu...
We present use of the electromyogram (EMG) for sensing musical gesture and discuss interactive machi...
We present a set of probabilistic models that support the design of movement and sound relationships...