The purpose of this study is to research on thoughts transmitted from virtual fitting-room and to deduce discussion in an auxiliary narrative way. The research structure is based on 3D virtual fitting-room as the research subject. Initially, we will discuss the principles of narrate study, User Demand and so on by using a narrative design pattern to transmit their objective indications of “people-situation-reason-object", etc, and then to analyze the virtual fitting-room examples that are able to provide a new thinking for designers who engaged in clothing related industry – which comes in “story telling" and “user-centered design" forms. Clothing designs are not just to cover up the body to keep warm but to draw closer to people-s demand p...
AbstractThe study proposes an innovative methodology for the clothing design activity, which allows ...
Abstract: Using virtual displays in South African clothing retail outlets could be a marketing commu...
Product designers, in order to create value, need to enrich their understanding of users products ex...
A virtual reality (VR) environment is different from the generally produced video-based experience, ...
The aim of this project was to build a pleasant customer experience of personalizing, virtual fittin...
E-commerce is growing rapidly on a global scale. Among many products purchased via the Internet, clo...
This study investigates the influence of technology readiness, fashion innovativeness, and participa...
This paper presents the design and evaluation of a usability and user experience test of a virtual d...
In this paper, we discuss how we can re-imagine the interaction between users (i.e. fashion designer...
This research explored the concept of using avatars as fit models. Participants who had 2D/3D comput...
This research set out to understand the role of design in Virtual Reality (VR) interfaces. The hypot...
The Virtual Fashion Studio is a novel interactive experience with virtual mirrors and digital fashio...
In this work, we explore the role of augmented reality as a meta-user interface, with particular ref...
International audienceE-commerce has important advantages compared to traditional shopping (e.g. tim...
With the rapid growth of the technology, virtual try-on applications have become quite popular in pa...
AbstractThe study proposes an innovative methodology for the clothing design activity, which allows ...
Abstract: Using virtual displays in South African clothing retail outlets could be a marketing commu...
Product designers, in order to create value, need to enrich their understanding of users products ex...
A virtual reality (VR) environment is different from the generally produced video-based experience, ...
The aim of this project was to build a pleasant customer experience of personalizing, virtual fittin...
E-commerce is growing rapidly on a global scale. Among many products purchased via the Internet, clo...
This study investigates the influence of technology readiness, fashion innovativeness, and participa...
This paper presents the design and evaluation of a usability and user experience test of a virtual d...
In this paper, we discuss how we can re-imagine the interaction between users (i.e. fashion designer...
This research explored the concept of using avatars as fit models. Participants who had 2D/3D comput...
This research set out to understand the role of design in Virtual Reality (VR) interfaces. The hypot...
The Virtual Fashion Studio is a novel interactive experience with virtual mirrors and digital fashio...
In this work, we explore the role of augmented reality as a meta-user interface, with particular ref...
International audienceE-commerce has important advantages compared to traditional shopping (e.g. tim...
With the rapid growth of the technology, virtual try-on applications have become quite popular in pa...
AbstractThe study proposes an innovative methodology for the clothing design activity, which allows ...
Abstract: Using virtual displays in South African clothing retail outlets could be a marketing commu...
Product designers, in order to create value, need to enrich their understanding of users products ex...