In this essay I look at the techno-production of modern-day enemies through a reading of Harun Farocki’s Serious Games I-IV, a four-part video series in which he critiques the use of virtual reality simulators in the training of new recruits to the U.S. Military. My analysis is focused on the imaging and imagining of potential enemies within racial and religious frameworks. I argue that the virtual representations of some persons as potential threats have a real impact on how African, Arab, Middle-Eastern, and other persons of color are profiled as threatening, and subject to suspicion in reality on a daily basis. I analyze Farocki’s video installation as telling of the effects that media, political rhetoric, and popular culture have on sha...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
Simple role-play simulations can not only demonstrate the dynamics of a conflict but also create awa...
Recently more and more people have take interest in computer games, most of them are constructed aro...
Anders Engberg-Pedersen: “Serious games. Harun Farocki and MilitaryAesthetics”This article charts th...
The aim of this paper is to discuss the acted or performed dimension through which Western warfare v...
Research suggests that American popular culture represents Muslim peoples, places, and cultures in w...
The aim of this paper is to discuss the acted or performed dimension through which Western warfare v...
The works of Harun Farocki (1944-2014) confronted in many ways with all the transformations of image...
This article critically considers the relation between simulation design and human experience throug...
Digital games are among the most popular forms of entertainment media. Despite their ubiquity, the f...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
Immersion is the third of four documentaries by Harun Farocki that explores the use of video games i...
This article presents the ways in which Muslims and Arabs are represented and represent themselves i...
Digital games are among the most popular forms of entertainment media. Despite their ubiquity, the f...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
Simple role-play simulations can not only demonstrate the dynamics of a conflict but also create awa...
Recently more and more people have take interest in computer games, most of them are constructed aro...
Anders Engberg-Pedersen: “Serious games. Harun Farocki and MilitaryAesthetics”This article charts th...
The aim of this paper is to discuss the acted or performed dimension through which Western warfare v...
Research suggests that American popular culture represents Muslim peoples, places, and cultures in w...
The aim of this paper is to discuss the acted or performed dimension through which Western warfare v...
The works of Harun Farocki (1944-2014) confronted in many ways with all the transformations of image...
This article critically considers the relation between simulation design and human experience throug...
Digital games are among the most popular forms of entertainment media. Despite their ubiquity, the f...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
Immersion is the third of four documentaries by Harun Farocki that explores the use of video games i...
This article presents the ways in which Muslims and Arabs are represented and represent themselves i...
Digital games are among the most popular forms of entertainment media. Despite their ubiquity, the f...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
Simple role-play simulations can not only demonstrate the dynamics of a conflict but also create awa...
Recently more and more people have take interest in computer games, most of them are constructed aro...