Patients under health treatments that involve long stays at a hospital or health center (e.g. cancer, organ transplants and severe burns), tend to get bored or depressed because of the lack of social interaction with family and friends. Such a situation also affects the evolution and effectiveness of their treatments. In many cases, the solution to this problem involves extra challenges, since many patients need to rest quietly (or remain in bed) to their being contagious. Considering the weak health condition in which usually are these kinds, keeping them motivated and quiet represents an important challenge for nurses and caregivers. This article presents a mobile ubiquitous game called MagicRace, which allows hospitalized kind...
Children and youth who are hospitalized for a short or long term become socially isolated from their...
<p class="Abstract"><span lang="EN-US">Information and Communication Technology is part of almost ev...
In this paper we describe a platform that integrates gaming and coaching for adolescent patients wit...
Patients under health treatments that involve long stays at a hospital or health centre (e.g. cancer...
[EN] Children in hospital are subjected to multiple negative stimuli that may hinder their developme...
This paper presents a study that analyzes hospitalized pediatric cancer patients\u27 routines and ac...
Self monitoring, personal goal-setting and coaching, education and social support are strategies to ...
Because they offer an easy entry into play, casual games have become an increasingly popular leisure...
This paper explores how emotion research may inform the design of a playful interactive tool for emo...
This article reports on a knowledge-exchange network project that had the core aim of ...
Cognitive stimulation therapies based on games are commonly used nowadays in care centers for people...
Aims. To examine the effectiveness of therapeutic play, using virtual reality computer games, in min...
The one-page paperPurpose With the ageing population, Alzheimer's disease and related pathologies ar...
This thesis investigates whether a computer game can aid young people with long term health challeng...
This paper describes exploration of uses of a computational storytelling environment on the Cardiolo...
Children and youth who are hospitalized for a short or long term become socially isolated from their...
<p class="Abstract"><span lang="EN-US">Information and Communication Technology is part of almost ev...
In this paper we describe a platform that integrates gaming and coaching for adolescent patients wit...
Patients under health treatments that involve long stays at a hospital or health centre (e.g. cancer...
[EN] Children in hospital are subjected to multiple negative stimuli that may hinder their developme...
This paper presents a study that analyzes hospitalized pediatric cancer patients\u27 routines and ac...
Self monitoring, personal goal-setting and coaching, education and social support are strategies to ...
Because they offer an easy entry into play, casual games have become an increasingly popular leisure...
This paper explores how emotion research may inform the design of a playful interactive tool for emo...
This article reports on a knowledge-exchange network project that had the core aim of ...
Cognitive stimulation therapies based on games are commonly used nowadays in care centers for people...
Aims. To examine the effectiveness of therapeutic play, using virtual reality computer games, in min...
The one-page paperPurpose With the ageing population, Alzheimer's disease and related pathologies ar...
This thesis investigates whether a computer game can aid young people with long term health challeng...
This paper describes exploration of uses of a computational storytelling environment on the Cardiolo...
Children and youth who are hospitalized for a short or long term become socially isolated from their...
<p class="Abstract"><span lang="EN-US">Information and Communication Technology is part of almost ev...
In this paper we describe a platform that integrates gaming and coaching for adolescent patients wit...