Playing a game that requires physical interaction with people is a challenging human-robot interaction application. Besides the usual abilities expected by autonomous robots (such as: localization, planning, navigation), here the robot should behave in a safe and engaging way, possibly showing to be purposeful and fair, so to make the human player comfortably involved. Among the relevant issues we have faced in this area, we present in this paper how the robot could model the specific player and adapt its behavior to his/her perceived ability, with the aim of obtaining an even game that optimizes the involvement of the player in a flow situation. We implemented our approach in a physically interactive robotic game, and tested it with 52 sub...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
While much work in human-robot interaction has focused on leaderfollower teamwork models, the recent...
Thegoalofthispaperistodescribeagenericframeworkwhichcanbe used to create multiplayer robot based gam...
A key issue for a device involved in a competitive game is to be able to match the ability of the op...
A key issue for a device involved in a competitive game is to be able to match the ability of the op...
A key issue for a device involved in a competitive game is to be able to match the ability of the op...
A key issue for a device involved in a competitive game is to be able to match the ability of the op...
A key issue for a device involved in a competitive game is to be able to match the ability of the op...
A key issue for a device involved in a competitive game is to be able to match the ability of the op...
We propose a quantitative human player model for Physically Interactive RoboGames that can account f...
We propose a quantitative human player model for Physically Interactive RoboGames that can account f...
We propose a quantitative human player model for Physically Interactive RoboGames that can account f...
We propose a quantitative human player model for Physically Interactive RoboGames that can account f...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
To make the cooperation within a physical human-robot team as efficient as possible, the team member...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
While much work in human-robot interaction has focused on leaderfollower teamwork models, the recent...
Thegoalofthispaperistodescribeagenericframeworkwhichcanbe used to create multiplayer robot based gam...
A key issue for a device involved in a competitive game is to be able to match the ability of the op...
A key issue for a device involved in a competitive game is to be able to match the ability of the op...
A key issue for a device involved in a competitive game is to be able to match the ability of the op...
A key issue for a device involved in a competitive game is to be able to match the ability of the op...
A key issue for a device involved in a competitive game is to be able to match the ability of the op...
A key issue for a device involved in a competitive game is to be able to match the ability of the op...
We propose a quantitative human player model for Physically Interactive RoboGames that can account f...
We propose a quantitative human player model for Physically Interactive RoboGames that can account f...
We propose a quantitative human player model for Physically Interactive RoboGames that can account f...
We propose a quantitative human player model for Physically Interactive RoboGames that can account f...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
To make the cooperation within a physical human-robot team as efficient as possible, the team member...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
While much work in human-robot interaction has focused on leaderfollower teamwork models, the recent...
Thegoalofthispaperistodescribeagenericframeworkwhichcanbe used to create multiplayer robot based gam...