We study how virtual incentive mechanisms (such as leaderboards) help motivate players to extend the game playing time. We have designed a multiplayer strategy game, called OilTrader, which is set in a game-theoretic framework of a Minority Game, to verify the effect of motivation reinforcement on the sustainability of game playing process. We have conducted an experiment with 114 players and evaluated their psychological types using the HEXAD player type model. Players were divided into a main experimental group (who used the user interface enhanced with motivation-increasing factors) and a control group (who used a simpler game interface). Results indicate that game players, who have used the motivation-enhancing interface, have had stron...
Leaderboards are a popular way to implement competition, trigger social comparison, increase partici...
It is heavily debated within the gamification community whether specific game elements may actually ...
To assess the motivation level of player interest is difficult; many instruments are potentially bia...
\u3cbr/\u3eGames for training aim to keep interest in training activities high by making them more e...
This article proposes a Motivation Assessment-oriented Input-Process-Outcome Game Model (MotIPO), wh...
This article, assuming that player motivations are the outcome of continuous player-environment inte...
The objective of this paper is to better understand the incentives and rewards structure in online s...
Game designers and researchers agree that the main motivation for starting playing a game is challen...
Players report losing some games can be as much fun, or more than winning. It is imperative to ident...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
The extent to which players feel compelled to play a game is a primary factor in determining that ga...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
An empirical model of player motivations in online games provides the foundation to understanding an...
Leaderboards are a popular way to implement competition, trigger social comparison, increase partici...
It is heavily debated within the gamification community whether specific game elements may actually ...
To assess the motivation level of player interest is difficult; many instruments are potentially bia...
\u3cbr/\u3eGames for training aim to keep interest in training activities high by making them more e...
This article proposes a Motivation Assessment-oriented Input-Process-Outcome Game Model (MotIPO), wh...
This article, assuming that player motivations are the outcome of continuous player-environment inte...
The objective of this paper is to better understand the incentives and rewards structure in online s...
Game designers and researchers agree that the main motivation for starting playing a game is challen...
Players report losing some games can be as much fun, or more than winning. It is imperative to ident...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
The extent to which players feel compelled to play a game is a primary factor in determining that ga...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
An empirical model of player motivations in online games provides the foundation to understanding an...
Leaderboards are a popular way to implement competition, trigger social comparison, increase partici...
It is heavily debated within the gamification community whether specific game elements may actually ...
To assess the motivation level of player interest is difficult; many instruments are potentially bia...