The opportunities offered by technology are used in educational processes to make education more qualified. One of the technology-based applications is virtual museums. Virtual museums make important contributions to bringing the works of art in museums to the classroom environment and making the lesson more concrete and understandable. Especially considering the exhibition of the past, virtual museums could be used for history courses but more research needs to be done on the subject. This study aimed at exploring pre-service history teachers’ opinions and experiences about virtual museum applications. The research was conducted via qualitative research approach and phenomenology design in line with the nature of this approach. The study g...
AbstractThere are lessons including the use of basic information technologies in the Teacher Educati...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...
The study was made to determine whether the attitudes of the open education faculty students, will b...
The technology role of educational level nowadays rapidly grows, simultaneously it facilitates a lea...
The primary purpose of this study was to investigate the effect of using a virtual history strategy ...
The present study aims to examine prospective history teachers’ process of using digital games to de...
This study examined History teachers ’ perspectives on how History can be tailored to technology to ...
This study identifies the primary-grade teacher candidates ’ views on museum education. The research...
The primary purpose of this research overview is to look into previous research on how teachers use ...
Bu araştırmada; ortaöğretim 10. sınıf tarih dersinde "Dünya Gücü: Osmanlı Devleti (14531600)" ünites...
The aim of this study is to determine the opinions of teacher candidates regarding the use of museum...
This paper discusses the development of a virtual reality museum. An effort was made so that the vir...
In recent decades, debates on applying digital technologies in the humanities field have increased. ...
The purpose of this action research dissertation was to explore the development and implementation o...
AbstractThere are lessons including the use of basic information technologies in the Teacher Educati...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...
The study was made to determine whether the attitudes of the open education faculty students, will b...
The technology role of educational level nowadays rapidly grows, simultaneously it facilitates a lea...
The primary purpose of this study was to investigate the effect of using a virtual history strategy ...
The present study aims to examine prospective history teachers’ process of using digital games to de...
This study examined History teachers ’ perspectives on how History can be tailored to technology to ...
This study identifies the primary-grade teacher candidates ’ views on museum education. The research...
The primary purpose of this research overview is to look into previous research on how teachers use ...
Bu araştırmada; ortaöğretim 10. sınıf tarih dersinde "Dünya Gücü: Osmanlı Devleti (14531600)" ünites...
The aim of this study is to determine the opinions of teacher candidates regarding the use of museum...
This paper discusses the development of a virtual reality museum. An effort was made so that the vir...
In recent decades, debates on applying digital technologies in the humanities field have increased. ...
The purpose of this action research dissertation was to explore the development and implementation o...
AbstractThere are lessons including the use of basic information technologies in the Teacher Educati...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...