Recently, the multimedia and entertainment game products are gaining in popularity as interesting additions to museum exhibitions. Big galleries and museums all over the world are offering their visitors all sort of electronic information, combined with attractive images and texts. In some of them, are even developed 2D and 3D video games, as for instance the quest games featuring some exhibitions or puzzle games developed for the children, which can entertain them, while they are arranging jigsaw puzzles with the images of familiar culture landmarks. The idea is to attract more visitors by combining entertainment with acquiring information. The demo presents the development of the R. M. H. V. T computer game (Hidden objects) which is to be...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Progression of human civilization in fields of technology, culture and media is closely tied to the ...
This paper presents the development state of a Virtual Reality game to support cultural heritage thr...
The use of video games as a sustainable tool for preserving existing archaeological data in an enter...
There is a growing interest in developing systems for displaying museum artefacts as well as histori...
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
International audienceOur research deals with the development of a new type of game‐based learning e...
This paper introduces an approach of connecting cultural organizations, such as Museums and archaeol...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
International audienceOur research deals with the development of a new type of game-based learning e...
Serious educational games provide a novel way to transfer knowledge on cultural heritage, which can ...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
Video games can be considered a strong asset in the tourism industry. It is a form of media that all...
Information and communication technologies have a great potential to increase awareness and apprecia...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Progression of human civilization in fields of technology, culture and media is closely tied to the ...
This paper presents the development state of a Virtual Reality game to support cultural heritage thr...
The use of video games as a sustainable tool for preserving existing archaeological data in an enter...
There is a growing interest in developing systems for displaying museum artefacts as well as histori...
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
International audienceOur research deals with the development of a new type of game‐based learning e...
This paper introduces an approach of connecting cultural organizations, such as Museums and archaeol...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
International audienceOur research deals with the development of a new type of game-based learning e...
Serious educational games provide a novel way to transfer knowledge on cultural heritage, which can ...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
Video games can be considered a strong asset in the tourism industry. It is a form of media that all...
Information and communication technologies have a great potential to increase awareness and apprecia...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Progression of human civilization in fields of technology, culture and media is closely tied to the ...
This paper presents the development state of a Virtual Reality game to support cultural heritage thr...