In the conditions of the modern dynamically developing world, the current education system, along with the improvement of the forms and methods that have justified themselves in the practice of educational activities, form a student who is able to independently obtain information and use it competently, is faced with the task of finding new forms of enhancing the cognitive activity of schoolchildren. In this, of course, along with various pedagogical technologies, intellectual games play an important role, which will make the process of acquiring knowledge by the student more diverse and interesting. Intellectual games make it possible to turn a lesson not only into an environment for acquiring knowledge, but also create favorable condition...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
The use of gaming teaching methods in the classroom allows you to effectively influence the cognitiv...
The purpose of the article is the solution of the problem of activating the intelligence of students...
The article deals with the description and analysis of the teaching experience of enhanc-ing student...
<p>Purpose: to explore the experience of World Mind Games in the educational process. Material: 26 l...
The main types of didactic games are intellectual (mental), action and mixed games. These games help...
Computer Games have changed the world as they influence our culture and lives. Games with educationa...
A specific feature of the modern educational services market is a high degree of global competition....
Today, an important part of an education system is use of various didactic tools. Among them a signi...
The work will consist of two parts. The first will be theoretical and will reflect the elementary co...
This article will talk about how to use didactic games in order to increase the activity of students...
Today, one of the main tasks of the modern school is to educate students, help them find their place...
The use of current and emerging tools in education is becoming a blistering topic among educators an...
The article deals with game technologies as a means of activating the cognitive activity of students...
The urgency of the need to study the problems caused by the introduction of gaming technology as a m...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
The use of gaming teaching methods in the classroom allows you to effectively influence the cognitiv...
The purpose of the article is the solution of the problem of activating the intelligence of students...
The article deals with the description and analysis of the teaching experience of enhanc-ing student...
<p>Purpose: to explore the experience of World Mind Games in the educational process. Material: 26 l...
The main types of didactic games are intellectual (mental), action and mixed games. These games help...
Computer Games have changed the world as they influence our culture and lives. Games with educationa...
A specific feature of the modern educational services market is a high degree of global competition....
Today, an important part of an education system is use of various didactic tools. Among them a signi...
The work will consist of two parts. The first will be theoretical and will reflect the elementary co...
This article will talk about how to use didactic games in order to increase the activity of students...
Today, one of the main tasks of the modern school is to educate students, help them find their place...
The use of current and emerging tools in education is becoming a blistering topic among educators an...
The article deals with game technologies as a means of activating the cognitive activity of students...
The urgency of the need to study the problems caused by the introduction of gaming technology as a m...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
The use of gaming teaching methods in the classroom allows you to effectively influence the cognitiv...
The purpose of the article is the solution of the problem of activating the intelligence of students...