Although serious games are proven to serve as educational tools in many educational domains, there is a lack of reliable, automated and repeatable methodologies that measure their effectiveness: what do players know after playing serious games? Do they learn from them? Previous research shows that the vast majority of serious games are assessed by using questionnaires, which is in stark contrast to current trends in the video game industry. Commercial videogame developers have been learning from their players through Game Analytics for years via non-disruptive game tracking. In this paper, we propose a methodology for assessing serious game effectiveness based on non-disruptive in-game tracking. The methodology involves a design pattern tha...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
abstract: While most of the media attention given to video games focuses on those geared towards the...
In recent years, a growing number of studies are being conducted into the effectiveness of digital g...
Although serious games are proven educational tools in many educational domains, they lack reliable...
Although serious games are proven educational tools in many educational domains, they lack reliable...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Serious Games have already proved their advantages in different educational environments. Combining ...
This article describes the background, design, and practical application of the game-based evaluatio...
Although serious games are more and more used for learning goals, high-quality empirical studies to ...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
Serious games are games used for non-entertainment purposes, e.g. in education and training. As most...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
abstract: While most of the media attention given to video games focuses on those geared towards the...
In recent years, a growing number of studies are being conducted into the effectiveness of digital g...
Although serious games are proven educational tools in many educational domains, they lack reliable...
Although serious games are proven educational tools in many educational domains, they lack reliable...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Serious Games have already proved their advantages in different educational environments. Combining ...
This article describes the background, design, and practical application of the game-based evaluatio...
Although serious games are more and more used for learning goals, high-quality empirical studies to ...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
Serious games are games used for non-entertainment purposes, e.g. in education and training. As most...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
abstract: While most of the media attention given to video games focuses on those geared towards the...
In recent years, a growing number of studies are being conducted into the effectiveness of digital g...