he purpose of this study was to alleviate the problem of student learning activities through the use of innovative chemistry learning media, namely chemopoly-edutainment. This type of research was a pre-experimental study. The approach used was descriptive qualitative approach. This research has been done in Medan State University in 2017 year. The selection of research subjects was done by purposive sampling, i.e., Chemistry Department students as many as 36 people. Data were collected using observation sheet to measure learning activities. Then, students' responses were measured using a questionnaire. The results showed that learning about chemicals separation by using chemopoly-edutainment media could help students to be more active in l...
Background Research on chemistry education has found that students have commonly some difficulties i...
Every field of knowledge has two aspects: a practice component, and research into the advancement of...
The implementation of the cooperative learning model of the team games tournament (TGT) type using l...
The article is aimed at studying the possibility of using educational technologies edutainment in th...
The development of technology can be used to improve the quality of learning, for example the use of...
This research study sought to document the different learning experiences of the Grade 11 students o...
This study was conducted to investigate the effects of active learning applications, based on constr...
The purposes of this study aim to develop instructional packages to promote creative problem solvin...
Chemistry is often considered by students as a difficult subject because it has many abstract concep...
This research was conducted to analyze the effect of using the media of chemondro and hybrid video c...
AbstractThis study was conducted to investigate the effects of active learning applications, based o...
The aim of the research is to produce feasible Chemistry Adventure game as a learning media on Chemi...
This study aims to develop comic chemistry-based learning to improve students' conceptual mastery an...
All events in the world are caused by chemical events and reactions. One of the most important aims ...
This study provides a framework for the production of Hypermedia Instructional package. It also asse...
Background Research on chemistry education has found that students have commonly some difficulties i...
Every field of knowledge has two aspects: a practice component, and research into the advancement of...
The implementation of the cooperative learning model of the team games tournament (TGT) type using l...
The article is aimed at studying the possibility of using educational technologies edutainment in th...
The development of technology can be used to improve the quality of learning, for example the use of...
This research study sought to document the different learning experiences of the Grade 11 students o...
This study was conducted to investigate the effects of active learning applications, based on constr...
The purposes of this study aim to develop instructional packages to promote creative problem solvin...
Chemistry is often considered by students as a difficult subject because it has many abstract concep...
This research was conducted to analyze the effect of using the media of chemondro and hybrid video c...
AbstractThis study was conducted to investigate the effects of active learning applications, based o...
The aim of the research is to produce feasible Chemistry Adventure game as a learning media on Chemi...
This study aims to develop comic chemistry-based learning to improve students' conceptual mastery an...
All events in the world are caused by chemical events and reactions. One of the most important aims ...
This study provides a framework for the production of Hypermedia Instructional package. It also asse...
Background Research on chemistry education has found that students have commonly some difficulties i...
Every field of knowledge has two aspects: a practice component, and research into the advancement of...
The implementation of the cooperative learning model of the team games tournament (TGT) type using l...