We examine LuaJIT, an implementation of the dynamic programming language Lua. By using a technique known as tracing just-in-time compilation LuaJIT is able to evaluate high-level language features with great efficiency. It does this by using only a conservative set of optimization passes, and without resorting to explicit type declarations, or abandoning type safety. In presenting the implementation’s design we consider its strengths and weaknesses. Finally, we propose future directions for dynamic language implementations that wish to leverage this technique
The execution model for mobile, dynamically-linked, object-oriented programs has evolved from fast i...
International audienceReaching the best level of runtime performance from a high-level,object-orient...
Abstract. The reactive programming paradigm covers a wide range of appli-cations, such as games and ...
Dynamically typed languages such as JavaScript present a challenge to just-in-time compilers. In con...
Both static and dynamic typing provide different benefits to the programmer. Statically typed langua...
Lua is spreading more and more throughout different areas of software, from embedded systems and mob...
Dynamic languages are becoming widely used in software engineering due to the flexibility needs of s...
For domain specific languages, “scripting languages”, dynamic languages, and for virtual machine-bas...
Tracing just-in-time compilation is a popular compilation schema for the efficient implementation of...
In practice, the hard real-time systems are still implemented in low-level programming languages for...
This paper describes Lua, a language for extending applications. Lua combines procedural features wi...
The work presented in this thesis deals with the problem of enhancing the performance of dynamically...
We discuss the potential of just-in-time compilation for computer music software to evade compromise...
We describe the design and the implementation of Lua, a simple, yet powerful, language for extending...
454 pagesSupplemental file(s) description: Mechanized Proofs for Chapter 3.This dissertation concern...
The execution model for mobile, dynamically-linked, object-oriented programs has evolved from fast i...
International audienceReaching the best level of runtime performance from a high-level,object-orient...
Abstract. The reactive programming paradigm covers a wide range of appli-cations, such as games and ...
Dynamically typed languages such as JavaScript present a challenge to just-in-time compilers. In con...
Both static and dynamic typing provide different benefits to the programmer. Statically typed langua...
Lua is spreading more and more throughout different areas of software, from embedded systems and mob...
Dynamic languages are becoming widely used in software engineering due to the flexibility needs of s...
For domain specific languages, “scripting languages”, dynamic languages, and for virtual machine-bas...
Tracing just-in-time compilation is a popular compilation schema for the efficient implementation of...
In practice, the hard real-time systems are still implemented in low-level programming languages for...
This paper describes Lua, a language for extending applications. Lua combines procedural features wi...
The work presented in this thesis deals with the problem of enhancing the performance of dynamically...
We discuss the potential of just-in-time compilation for computer music software to evade compromise...
We describe the design and the implementation of Lua, a simple, yet powerful, language for extending...
454 pagesSupplemental file(s) description: Mechanized Proofs for Chapter 3.This dissertation concern...
The execution model for mobile, dynamically-linked, object-oriented programs has evolved from fast i...
International audienceReaching the best level of runtime performance from a high-level,object-orient...
Abstract. The reactive programming paradigm covers a wide range of appli-cations, such as games and ...