Digital games provide rich environments where players can experiment choice, expression, creativity, success, or failure. In the last decade, digital games have been used to enhance learning settings both in school and in the workplace. However, Digital Educational Games (DEGs) have not matched the massive success of Entertaining Games (EGs). Both educational and entertainment games are constructed on set of rules that give players the opportunity to try new things, to develop strategies, and to be entertained by the play experience. What make EGs so successful among players? How should DEGs be constructed, in order to attract and engage players? How can fun and learning be balanced when constructing a DEGs? Should humour and curiosity be u...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Much has been written in recent times about game-based learning with the aim to bring together eleme...
The tight connection which occurs between entertainment and education has originated what is defined...
This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
Abstract. The intrinsic motivation to play, and therefore to learn, that might be provided by digita...
peer reviewedThe intrinsic motivation to play, and therefore to learn, that might be provided by dig...
Learning opportunities offered by digital games have become an important research topic in recent ye...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Digital games have the potential to create active and engaging learning environments, supporting pro...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
Children nowadays are born into a fast-phased world saturated with technology and seem to get bored ...
Considerable changes have occurred in language learning with the introduction of gameful approaches ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Much has been written in recent times about game-based learning with the aim to bring together eleme...
The tight connection which occurs between entertainment and education has originated what is defined...
This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
Abstract. The intrinsic motivation to play, and therefore to learn, that might be provided by digita...
peer reviewedThe intrinsic motivation to play, and therefore to learn, that might be provided by dig...
Learning opportunities offered by digital games have become an important research topic in recent ye...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Digital games have the potential to create active and engaging learning environments, supporting pro...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
Children nowadays are born into a fast-phased world saturated with technology and seem to get bored ...
Considerable changes have occurred in language learning with the introduction of gameful approaches ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Much has been written in recent times about game-based learning with the aim to bring together eleme...
The tight connection which occurs between entertainment and education has originated what is defined...