Interactive real-time spatialization of audio over large immersive speaker arrays poses significant interface and control challenges for live performers. Fluidly moving and mixing numerous sound objects over unique speaker configurations requires specifically designed software interfaces and systems. Currently available software solutions either impose configuration limitations, require extreme degrees of expertise, or extensive configuration time to use. A new system design, focusing on simplicity, ease of use, and live interactive spatialization is described. Automation of array calibration and tuning is included to facilitate rapid deployment and configuration. Comparisons with other solutions show favorability in terms of complexity, de...
There are a variety of potential uses for interactive spatial sound in human-computer interfaces, bu...
The Sound Spatialization Framework is a C++ toolkit and development environment for providing advanc...
There are a variety of potential uses for interactive spatial sound in human-machine interfaces, but...
Interactive real-time spatialization of audio over large immersive speaker arrays poses significant ...
Spatial position is one of the main perceivable sound characteristics. Due to historical and technol...
In this paper we will report on the use of real-time soundspatialization in Challenging Bodies, a tr...
The field of real time sound spatizalization is recently receiving much attention, as suggested by t...
Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz...
A novel digital musical interface based on sound source localization using a microphone array is pre...
The use of spatialization techniques in data sonification provides system designers with an additio...
A rapidly deployable, easy to use method of automatically configuring multi-channel audio systems is...
International audienceThe SMART-I2 aims at creating a precise and coherent virtual environment by pr...
This paper provides an overview of a new mechatronic loudspeaker system: speaker.motion. The system ...
Recent advances in computing offer the possibility to scale real-time 3D virtual audio scenes to inc...
This thesis investigates the feasibility of using gestures as a means of control for localizing thre...
There are a variety of potential uses for interactive spatial sound in human-computer interfaces, bu...
The Sound Spatialization Framework is a C++ toolkit and development environment for providing advanc...
There are a variety of potential uses for interactive spatial sound in human-machine interfaces, but...
Interactive real-time spatialization of audio over large immersive speaker arrays poses significant ...
Spatial position is one of the main perceivable sound characteristics. Due to historical and technol...
In this paper we will report on the use of real-time soundspatialization in Challenging Bodies, a tr...
The field of real time sound spatizalization is recently receiving much attention, as suggested by t...
Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz...
A novel digital musical interface based on sound source localization using a microphone array is pre...
The use of spatialization techniques in data sonification provides system designers with an additio...
A rapidly deployable, easy to use method of automatically configuring multi-channel audio systems is...
International audienceThe SMART-I2 aims at creating a precise and coherent virtual environment by pr...
This paper provides an overview of a new mechatronic loudspeaker system: speaker.motion. The system ...
Recent advances in computing offer the possibility to scale real-time 3D virtual audio scenes to inc...
This thesis investigates the feasibility of using gestures as a means of control for localizing thre...
There are a variety of potential uses for interactive spatial sound in human-computer interfaces, bu...
The Sound Spatialization Framework is a C++ toolkit and development environment for providing advanc...
There are a variety of potential uses for interactive spatial sound in human-machine interfaces, but...