A mixed media tool was created that promotes ensemblevirtuosity through tight coordination and interdepence inmusical performance. Two different types of performers interact with a virtual space using Wii remote and tangibleinterfaces using the reacTIVision toolkit [11]. One group ofperformers uses a tangible tabletop interface to place andmove sound objects in a virtual environment. The soundobjects are represented by visual avatars and have audiosamples associated with them. A second set of performersmake use of Wii remotes to create triggering waves thatcan collide with those sound objects. Sound is only produced upon collision of the waves with the sound objects.What results is a performance in which users must negotiate through a physi...
Current means for simulation of impossible sonic realities are yet unmatched in the delivery of soun...
This paper presents WAVE—a Virtual Audio Environment, which embraces the implementation of an immers...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
Musical expression is a combination of the instruments, how the instruments are used to create the m...
The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in...
Abstract Virtual environments are beginning to allow musicians to perform collaboratively in real ti...
This thesis presents the design for a method of controlling music software for live performance by u...
International audienceThe power of interactive 3D graphics, immersive displays, and spatial interfac...
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used ...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
Virtual Stage is a project to use Virtual Reality (VR) technology as an audiovisual performance inte...
Live performances which involve digital technology often strive toward clear correspondences between...
The conventions of electronic music performance and release echo pre-digital formats: artists on sta...
Sites for representing music have been classified by the equipollence between their expressive value...
"Audio d-touch " uses a consumer-grade web camera and customizable block objects to provid...
Current means for simulation of impossible sonic realities are yet unmatched in the delivery of soun...
This paper presents WAVE—a Virtual Audio Environment, which embraces the implementation of an immers...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
Musical expression is a combination of the instruments, how the instruments are used to create the m...
The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in...
Abstract Virtual environments are beginning to allow musicians to perform collaboratively in real ti...
This thesis presents the design for a method of controlling music software for live performance by u...
International audienceThe power of interactive 3D graphics, immersive displays, and spatial interfac...
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used ...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
Virtual Stage is a project to use Virtual Reality (VR) technology as an audiovisual performance inte...
Live performances which involve digital technology often strive toward clear correspondences between...
The conventions of electronic music performance and release echo pre-digital formats: artists on sta...
Sites for representing music have been classified by the equipollence between their expressive value...
"Audio d-touch " uses a consumer-grade web camera and customizable block objects to provid...
Current means for simulation of impossible sonic realities are yet unmatched in the delivery of soun...
This paper presents WAVE—a Virtual Audio Environment, which embraces the implementation of an immers...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...