In this final master thesis, we apply data mining techniques to a dataset obtained from students playing a serious game. Each student completed a previous questionnaire, played a complete game session a completed a afterwards questionnaire. Goals of this project include determining the capability of game interactions to predict post test results and compare this to the prediction capability of game interactions when combined when pre test information. Secondary goals include establishing a classification of types of players
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
In the last decade, the use of serious games as a teaching and learning tool has steadily increased ...
Data science techniques, nowadays widespread across all fields, can also be applied to the wealth of...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious games have become one of the powerful tools in the education field, view of their capability...
This report describes the process of analysing a set of server logs which were recorded during games...
Educational video games have the potential to be used as assessments of student understanding of com...
This study uses information about in-game strategy use, identified through cluster analysis of actio...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
In this digital age, many statements have been made regarding the use of technology for teaching pur...
In this digital age, many statements have been made regarding the use of technology for teaching pur...
The current trend in gaming is moving from single player gaming to multiplayer gaming. This is seen ...
The last decade has witnessed the rise of big data in game development as the increasing proliferati...
The purpose of this study is to explore some of the ways in which gameplay data can be analyzed to y...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
In the last decade, the use of serious games as a teaching and learning tool has steadily increased ...
Data science techniques, nowadays widespread across all fields, can also be applied to the wealth of...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious games have become one of the powerful tools in the education field, view of their capability...
This report describes the process of analysing a set of server logs which were recorded during games...
Educational video games have the potential to be used as assessments of student understanding of com...
This study uses information about in-game strategy use, identified through cluster analysis of actio...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
In this digital age, many statements have been made regarding the use of technology for teaching pur...
In this digital age, many statements have been made regarding the use of technology for teaching pur...
The current trend in gaming is moving from single player gaming to multiplayer gaming. This is seen ...
The last decade has witnessed the rise of big data in game development as the increasing proliferati...
The purpose of this study is to explore some of the ways in which gameplay data can be analyzed to y...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
In the last decade, the use of serious games as a teaching and learning tool has steadily increased ...