Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply experiential learning qualitatively similar to that found in the real world. MUVEs offer a pedagogically-driven immersive learning opportunity for educationalists that is cost-effective and enjoyable. A family of digital virtual avatars was created within Second Life® to investigate the implementation of a problem-based learning (PBL) task within an MUVE. The consensus among tertiary level educators was that the experience provided more immersion and engagement than traditional methods of technological provision, leading to potentially increased depth of learning. PBL appears to be an effective tool for aiding learning within immersive three-dime...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
© 2012 McDonald, M., Ryan, T., Sim, J., James, J., Maude, P., Scutter, S., Wood, D. Three-dimensiona...
Technological advances have altered how, where, when, and what information is created, presented and...
Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to en...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
3D information systems for education must be investigated and adopted for a more involving form of l...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
General academic objectives include producing an educational experience that is engaging, interactiv...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
© 2012 McDonald, M., Ryan, T., Sim, J., James, J., Maude, P., Scutter, S., Wood, D. Three-dimensiona...
Technological advances have altered how, where, when, and what information is created, presented and...
Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to en...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
3D information systems for education must be investigated and adopted for a more involving form of l...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
General academic objectives include producing an educational experience that is engaging, interactiv...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...