This research analyze the processes of management of information and digital content creation in university students of a public institution in the state of Oaxaca, México. The design of this study was mixed ethnographic and the methods of data collection were: a survey, group interview and participant observation. In classes, the participants designed his electronic portfolioes in Blogger. The results revealed emptinesses in the competences information and literacy data, principally in the means of searching, filtering data and evaluation of the quality of the content. Likewise, basic digital competences were identified in creation of contents to the moment to develop contents in different formats and platforms, problems like that with the...
The designation of digital natives is originally associated with an optimistic mindset about the eff...
In a world where virtual environments are defining new ways of teaching and learning, the acquisitio...
La ethosfera digital, como entorno cultural de interacciones digitales, propicia espacios de partici...
This research analyze the processes of management of information and digital content creation in uni...
This article identifies the ways of managing information and access to digital resources by universi...
Despite the importance that digital and media resources have reached in our society, the acquisition...
The research has been carried out at the Catholic University of Santo Toribio de Mogrovejo in Chicla...
Now a day there is a lot of talk about what digital skills citizens should have to communicate succe...
The purpose of this project was to contribute evidence to resolve the following question: ¿How does ...
This article presents the results of a study regarding the changes on information skills, that are a...
The acquisition of digital knowledge, as well as critical thinking dissemination for media diet mana...
Society has experienced an essential technological revolution in recent decades, generating signific...
In Mexico, several studies exist about what young people do on the web and how they interact in thes...
Technology has played a role of primary importance in humanity, therefore observing its effects in t...
This study is framed in the context of the development of Information and Communication Technologies...
The designation of digital natives is originally associated with an optimistic mindset about the eff...
In a world where virtual environments are defining new ways of teaching and learning, the acquisitio...
La ethosfera digital, como entorno cultural de interacciones digitales, propicia espacios de partici...
This research analyze the processes of management of information and digital content creation in uni...
This article identifies the ways of managing information and access to digital resources by universi...
Despite the importance that digital and media resources have reached in our society, the acquisition...
The research has been carried out at the Catholic University of Santo Toribio de Mogrovejo in Chicla...
Now a day there is a lot of talk about what digital skills citizens should have to communicate succe...
The purpose of this project was to contribute evidence to resolve the following question: ¿How does ...
This article presents the results of a study regarding the changes on information skills, that are a...
The acquisition of digital knowledge, as well as critical thinking dissemination for media diet mana...
Society has experienced an essential technological revolution in recent decades, generating signific...
In Mexico, several studies exist about what young people do on the web and how they interact in thes...
Technology has played a role of primary importance in humanity, therefore observing its effects in t...
This study is framed in the context of the development of Information and Communication Technologies...
The designation of digital natives is originally associated with an optimistic mindset about the eff...
In a world where virtual environments are defining new ways of teaching and learning, the acquisitio...
La ethosfera digital, como entorno cultural de interacciones digitales, propicia espacios de partici...