The central role of motivation to learn in distance education has been noted, and gamification has been proposed as one approach to promote student motivation. This study explores promoting motivation in a distance education, third-year computer programming course via a gamified approach to improve coursework participation and student experience. Motivation was examined from a Self-Determination Theory (SDT) perspective, as gamified approaches often rely on external motivation and the explicit use of competition to engender internal motivation leading to desired behaviours. The results of using gamification in education are mixed, and its use is controversial. Two cycles of action research on the introduction of eight playful elements are r...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Recently, the concept of Gamification has been widely applied to teaching environments. Motivation i...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
The central role of motivation to learn in distance education has been noted, and gamification has b...
With a high attrition rate among students in online learning, educators and researchers have introdu...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Gamification is a new technique in instructional design that gains more and more attention in the el...
Abstract Gamification has gained a lot of attention in recent years as a possible way to foster stud...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
With the increasing hybrid blend of face-to-face and remote study in the higher education, finding s...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Games have important motivational power. They take advantage of a set of tools to encourage people ...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Recently, the concept of Gamification has been widely applied to teaching environments. Motivation i...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
The central role of motivation to learn in distance education has been noted, and gamification has b...
With a high attrition rate among students in online learning, educators and researchers have introdu...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Gamification is a new technique in instructional design that gains more and more attention in the el...
Abstract Gamification has gained a lot of attention in recent years as a possible way to foster stud...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
With the increasing hybrid blend of face-to-face and remote study in the higher education, finding s...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Games have important motivational power. They take advantage of a set of tools to encourage people ...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Recently, the concept of Gamification has been widely applied to teaching environments. Motivation i...
Gamification is the application of game design elements in a non-gaming environment to promote outco...