Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner’s knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research is needed to establish appropriate and effective learning techniques and practices to motivate meaningful learning. Results showed that perceived self-efficacy and perceived interaction are two crucial factors affecting perceived ease of use, perceived usefulness and learning motivation. Furthermore, learning motivation is also a predictor to affect perceived usefulness. After that, perceived ease o...
[[abstract]]Virtual reality technology has many potentials to be applied to help learning. Learning ...
Interest in virtual reality technologies has increased significantly in recent years, and an effort ...
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on l...
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively i...
In the constructivist paradigm, Virtual Reality technology focuses on the active interactive learnin...
Better educational media that assist in learning have been constantly sought by researchers in the e...
The virtual reality technology, VR, features feeling of blending in, interactivity and imagination. ...
The virtual reality technology, VR, features feeling of blending in, interactivity and imagination. ...
Researchers have been devoted to exploring the impacts of immersive virtual reality (IVR) on educat...
This study investigated the specification of educational compatibility within a technology acceptanc...
This study investigated the specification of educational compatibility within a technology acceptanc...
This study investigated the specification of educational compatibility within a technology acceptanc...
Virtual reality (VR) is the latest type of technology being developed and rapidly integrated into tr...
Virtual reality (VR) is the latest type of technology being developed and rapidly integrated into tr...
International audienceThis brief article reports on the use of virtual reality and its effectiveness...
[[abstract]]Virtual reality technology has many potentials to be applied to help learning. Learning ...
Interest in virtual reality technologies has increased significantly in recent years, and an effort ...
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on l...
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively i...
In the constructivist paradigm, Virtual Reality technology focuses on the active interactive learnin...
Better educational media that assist in learning have been constantly sought by researchers in the e...
The virtual reality technology, VR, features feeling of blending in, interactivity and imagination. ...
The virtual reality technology, VR, features feeling of blending in, interactivity and imagination. ...
Researchers have been devoted to exploring the impacts of immersive virtual reality (IVR) on educat...
This study investigated the specification of educational compatibility within a technology acceptanc...
This study investigated the specification of educational compatibility within a technology acceptanc...
This study investigated the specification of educational compatibility within a technology acceptanc...
Virtual reality (VR) is the latest type of technology being developed and rapidly integrated into tr...
Virtual reality (VR) is the latest type of technology being developed and rapidly integrated into tr...
International audienceThis brief article reports on the use of virtual reality and its effectiveness...
[[abstract]]Virtual reality technology has many potentials to be applied to help learning. Learning ...
Interest in virtual reality technologies has increased significantly in recent years, and an effort ...
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on l...