Emerging 3D virtual worlds such as Second Life can offer students with opportunities to enhance learning using rich collaborative asynchronous media. Virtual worlds are believed to impact the future of higher education and therefore, universities across the world are immersing themselves inside virtual worlds to establish a unique learning and research environments. This research examines the viability of Second Life as an educational platform from the perspective of a group of students in an Islamic society context. The students were attending one of the universities in the United Arab Emirates. The analysis indicates that students experienced both positive and negative aspects of Second Life. The results do encourage further experimenta...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
Online social networks and computer based games continue to attract new users in their millions arou...
Emerging 3D virtual worlds such as Second Life can offer students with opportunities to enhance lear...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
The study is to explore the impact of virtual second life on the Islamic worldview of higher educati...
Multi-User Virtual Environments (MUVEs) such as Second Life (SL) are experiencing a rapid growth in ...
Multi-User Virtual Environments (MUVEs) such as Second Life (SL) are experiencing a rapid growth in ...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
With the growth of the internet comes the development of virtual worlds which create a perfect setti...
Abstract From times immemorial, man had always been fascinated by the concept of travelling to and l...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
Online social networks and computer based games continue to attract new users in their millions arou...
Emerging 3D virtual worlds such as Second Life can offer students with opportunities to enhance lear...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
The study is to explore the impact of virtual second life on the Islamic worldview of higher educati...
Multi-User Virtual Environments (MUVEs) such as Second Life (SL) are experiencing a rapid growth in ...
Multi-User Virtual Environments (MUVEs) such as Second Life (SL) are experiencing a rapid growth in ...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
With the growth of the internet comes the development of virtual worlds which create a perfect setti...
Abstract From times immemorial, man had always been fascinated by the concept of travelling to and l...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
Online social networks and computer based games continue to attract new users in their millions arou...