In computer-supported collaborative learning (CSCL) environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to use new chances for learning, especially in collaborative learning activities. Therefore, in this paper, related literature on wikis and how game & instructional designers can leverage from wikis in game-based learning settings for enhancing students’ collaborative learning activities are examined. Based on the reviewed literature, two main suggestions are given in this paper with their underlying reasons. Fi...
Abstract Prior research has highlighted the value of using wikis to support learning. This paper mak...
This paper reports on the incorporation of wiki technology within physical education. Boys from two ...
With the ubiquity of interactive games in students’ lives and the rise of gamified experiences acros...
The wiki, wherein community-spirited players meticulously document their gaming experiences for the ...
As a reaction to the growing number of teachers using games in their curricula and the corresponding...
Published version of an article in the journal: Informatics in Education : an International Journal....
The aim of this chapter is to increase the understanding of how wikis can be used effectively to sup...
Despite the continuous and abundant growth of the game market the uptake of games in education has b...
The emergence of web 2.0 and the influence of Information and Communication Technology (ICT) have fo...
Abstract: Wikis support collaborative learning in a classroom environment. Nevertheless, the argumen...
Wikis support collaborative learning in a classroom environment. Nevertheless, the argument of wikis...
The Open University in the UK delivers distance learning to its students. Traditionally, the student...
Abstract: A classroom that operates as learning community should not be bounded to one weekly face t...
Wikis support collaborative learning in a classroom environment. Nevertheless, the argument of wiki...
In the knowledge-based digital economy the ability to harness digital technologies to capture and ma...
Abstract Prior research has highlighted the value of using wikis to support learning. This paper mak...
This paper reports on the incorporation of wiki technology within physical education. Boys from two ...
With the ubiquity of interactive games in students’ lives and the rise of gamified experiences acros...
The wiki, wherein community-spirited players meticulously document their gaming experiences for the ...
As a reaction to the growing number of teachers using games in their curricula and the corresponding...
Published version of an article in the journal: Informatics in Education : an International Journal....
The aim of this chapter is to increase the understanding of how wikis can be used effectively to sup...
Despite the continuous and abundant growth of the game market the uptake of games in education has b...
The emergence of web 2.0 and the influence of Information and Communication Technology (ICT) have fo...
Abstract: Wikis support collaborative learning in a classroom environment. Nevertheless, the argumen...
Wikis support collaborative learning in a classroom environment. Nevertheless, the argument of wikis...
The Open University in the UK delivers distance learning to its students. Traditionally, the student...
Abstract: A classroom that operates as learning community should not be bounded to one weekly face t...
Wikis support collaborative learning in a classroom environment. Nevertheless, the argument of wiki...
In the knowledge-based digital economy the ability to harness digital technologies to capture and ma...
Abstract Prior research has highlighted the value of using wikis to support learning. This paper mak...
This paper reports on the incorporation of wiki technology within physical education. Boys from two ...
With the ubiquity of interactive games in students’ lives and the rise of gamified experiences acros...